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Post Author Forum Replies Views Posted [asc]
    Thread: Gilded Glaives Grand Opening!
Post: Re: Gilded Glaives Grand Opening!

The obnoxious littering of flyers across the ground in populated areas would frequently be neatly undone by a Dainty Devil wielding basic pyromancy.
Soapy
Soapy
Sigrogana 2 2,427 06-23-2017, 01:05 AM
    Thread: Emote problems
Post: Re: Emote problems

Very big problem with macros. Also happens with say. wemote/lemote/shout/whisper work fine.
Soapy
Soapy
Bug Reports 4 2,239 06-19-2017, 03:51 PM
    Thread: Evasion/Hit
Post: Re: Evasion/Hit

"Neus" Wrote:Crackpot Mode Lite - Similar to the above, but it should be the highest possible Hit/Evade you can get without a lot of free turns. I'd say the highest possible amount y...
Soapy
Soapy
Balance Fu 14 4,848 06-14-2017, 11:53 PM
    Thread: Lore Questions: May (2017)
Post: Re: Lore Questions: May (2017)

Are werewolves a thing?
Soapy
Soapy
Lore Questions 34 21,427 06-10-2017, 02:05 AM
    Thread: [QUE] Artificer Difficulty
Post: Re: [QUE] Artificer Difficulty

It hasn't.
Soapy
Soapy
Bug Reports 6 2,685 05-29-2017, 12:41 AM
    Thread: The State of the Community
Post: Re: The State of the Community

I'm in full agreement with the OP, but I have to say I think it's too far down the line for this post to have any positive results.
Soapy
Soapy
General Discussion 20 7,809 05-28-2017, 01:03 AM
    Thread: Engagement
Post: Re: Engagement

Automatically attacking someone would have significant side effects that haven't been acknowledged yet.
Soapy
Soapy
Balance Fu 27 8,193 05-27-2017, 03:37 PM
    Thread: Bloody Hell
Post: Re: Bloody Hell

.
Soapy
Soapy
Balance Fu 10 4,152 05-20-2017, 02:51 AM
    Thread: Bloody Hell
Post: Re: Bloody Hell

.
Soapy
Soapy
Balance Fu 10 4,152 05-20-2017, 01:13 AM
    Thread: PSA: Knowledge
Post: PSA: Knowledge

There's a [tooltip2=it existed from the beginning, really, but we knew less about the world](not-so-)[/tooltip2]growing trend where [tooltip2=whether a learned scholar or an illiterate from Bumfuck, E...
Soapy
Soapy
General Discussion 1 1,848 05-20-2017, 12:56 AM
    Thread: Suggestion to the Community
Post: Re: Suggestion to the Community

I guess we'll see when/if it happens.
Soapy
Soapy
Suggestions 16 5,370 05-19-2017, 11:18 PM
    Thread: Suggestion to the Community
Post: Re: Suggestion to the Community

"Neus" Wrote:I think having world events happen there would also contribute a bit.I can see why you'd get that idea, but the vast majority of players participating in world events ar...
Soapy
Soapy
Suggestions 16 5,370 05-19-2017, 10:24 PM
    Thread: Suggestion to the Community
Post: Re: Suggestion to the Community

I'm not sure what makes you think the game forcing people to stay places they don't want to be is a better way to make people roleplay there than being in Lispool if you want to RP in Lispool. The Ar...
Soapy
Soapy
Suggestions 16 5,370 05-19-2017, 04:23 AM
    Thread: Leveling out VIT
Post: Re: Leveling out VIT

After further consideration, I think we could maybe bump the numbers 1 lower. 6 per point of vit, 2 per point of str HP is just really good, and shifting a little bit of it to a different stat won't...
Soapy
Soapy
Balance Fu 29 7,818 05-19-2017, 03:18 AM
    Thread: Item Belt Changes
Post: Re: Item Belt Changes

I think this is a good idea, especially if certain consumables (bombs, weaker potions) took up less space, yeah.
Soapy
Soapy
Balance Fu 17 5,086 05-19-2017, 01:39 AM
    Thread: Suggestion to the Community
Post: Re: Suggestion to the Community

You can find people not in Cellsvich or the Arena by not standing in Cellsvich or the Arena. I haven't had any problems finding RP away from there, but it tends to be the same few players/characters....
Soapy
Soapy
Suggestions 16 5,370 05-19-2017, 01:27 AM
    Thread: Funny Quotes or whatever
Post: Re: Funny Quotes or whatever

Oh hey. A TFS quote by a monk with a DBZ playby. Hilarious.
Soapy
Soapy
General Discussion 373 136,711 05-19-2017, 01:19 AM
    Thread: Leveling out VIT
Post: Re: Leveling out VIT

Completely in agreement with the OP. Which is surprising for a Chaos thread.
Soapy
Soapy
Balance Fu 29 7,818 05-19-2017, 01:14 AM
    Thread: Elemental Pass
Post: Re: Elemental Pass

Sounds like a main class benefit.
Soapy
Soapy
Suggestions 6 2,087 05-16-2017, 07:40 PM
    Thread: Heavy Equipment - Non Arbalest Benefits
Post: Re: Heavy Equipment - Non Arbalest Benefits

I'm of the opinion that heavier equipment tends to be better in general due to having higher power/defense, material effects, Gigantic, parts, etc. This is, of course, disregarding setup-specific bene...
Soapy
Soapy
Suggestions 5 2,548 05-16-2017, 07:19 PM
    Thread: In light of the server's Ransomware issue
Post: Re: In light of the server's Ransomware issue

[Image: https://68.media.tumblr.com/3c60e3dfa69d...o1_500.gif]
Soapy
Soapy
Suggestions 7 2,790 05-16-2017, 04:09 PM
    Thread: Gun Reload Speed
Post: Re: Gun Reload Speed

I actually really really like this idea, but I can already tell it'll be a bitch to balance. That being said, I think it'd be worth it - as long as feedback isn't dismissed as a kneejerk reaction unt...
Soapy
Soapy
Balance Fu 18 5,634 05-16-2017, 12:12 AM
    Thread: Historical Humans
Post: Re: Historical Humans

I was about 5 seconds away from suggesting histories increase the soft cap. This is a better idea.
Soapy
Soapy
Suggestions 8 3,083 05-14-2017, 07:09 PM
    Thread: Saya-cant-sa
Post: Re: Saya-cant-sa

Pretty minor thing, but I actually really like this.
Soapy
Soapy
Balance Fu 6 2,013 05-12-2017, 08:06 PM
    Thread: Spirits Be Trippin
Post: Re: Spirits Be Trippin

Quote:Debug: 0 Debug: Hanging - /obj/skill/sk_hanging Debug: attack_pow: wep_pw (22) increases Power to 131 Debug: Total Power for B. B. / B. B. was 139. Debug: Before Use Skill called. Hellion Her...
Soapy
Soapy
Bug Reports 10 4,214 05-12-2017, 04:36 AM
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