Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Spear talent bonus
Post: RE: Spear talent bonus

Having been using the talent myself for a couple of days with charge shenanigans, I have to give this a +1, the damage boost is nice on paper until a hanging throws me at an enemy's back instead of th...
noblekame
noblekame
Balance Fu 7 315 01-03-2021, 10:20 PM
    Thread: Rotwood Kits
Post: RE: Rotwood Kits

If I remember right, Dev chose not to make rotwood kits a thing due to the power of the Bamboo-bo and how that simple Ski scaling weapon when turned to rotwood is suddenly a very big casting tool for ...
noblekame
noblekame
Suggestions 6 757 09-06-2020, 01:16 AM
    Thread: Game Breaking Bug
Post: RE: Game Breaking Bug

You would however say 0 Yen. SL2 can follow that same logic, not a bug.
noblekame
noblekame
Bug Reports 3 493 09-04-2020, 11:46 PM
    Thread: Suggesting Patrion Item for Custom-Icons on Sprites (Weapon only)
Post: RE: Suggesting Patrion Item for Custom-Icons on Sp...

Shibe asked me to support so I'm going to do the exact opposite. 0/10 don't like. Needs to be appliable to entire sprites for the true pixel artists that want to show off. All in all sounds cool eith...
noblekame
noblekame
Suggestions 13 2,033 07-03-2020, 03:01 AM
    Thread: [v2.20] Interference Affects Level-Up Heal Post-Battle
Post: Re: [v2.20] Interference Affects Level-Up Heal Pos...

I can confirm as well, if you're inflicted with interference at the end of a battle. It will prevent food Regen as well. This makes jammer Betas a nightmare to fight due to Acidic shock.
noblekame
noblekame
Bug Reports 2 842 04-01-2020, 05:28 AM
    Thread: Vile Helmet not vile enough
Post: Re: Vile Helmet not vile enough

It's meant to fall in line with the other elemental attack increasing accessories. Such as the obsidian ear rings, tornado pendant, metal beads, etc. It's already stronger than its brethren due to bei...
noblekame
noblekame
Balance Fu 6 1,078 02-10-2020, 10:37 PM
    Thread: Role Idea: Surveyor
Post: Re: Role Idea: Surveyor

I like this idea myself. I know I ended up expanding upon a town marshal idea in the discord chat that I'll eventually need to bring to suggestions. Though in this way you would have three roles that ...
noblekame
noblekame
Suggestions 3 753 12-12-2019, 06:00 AM
    Thread: Lore Questions: Septemberish (2019)
Post: Re: Lore Questions: Septemberish (2019)

This one is about Kaelensians and other races with animal like features such as redtail and Omina. Do such races tend to go into periods of heat like their animal counterparts?
noblekame
noblekame
Lore Questions 22 7,301 09-11-2019, 08:52 PM
    Thread: A couple of speaking based Traits
Post: A couple of speaking based Traits

So, I've recently ran in to another quiet person, and thought to myself; "Wow, be pretty awesome if I could just read their lips and see what they're saying." Then it hit me, why don...
noblekame
noblekame
Suggestions 2 662 09-03-2019, 08:33 PM
    Thread: There's a snake in-- Wait where are the snakes?
Post: There's a snake in-- Wait where are the snakes?

[Image: https://cdn.discordapp.com/attachments/3...K5CYII.png] As given some context by the Screenshot I posted it seems that the Argentyle caverns re no longer marked as a dungeon. Snakemen are no l...
noblekame
noblekame
Bug Reports 1 481 08-12-2019, 01:14 AM
    Thread: Caravan Shops refuse to exist. Still.
Post: Re: Caravan Shops refuse to exist. Still.

So many countless walks throughout the vast plains of Sigrogana. Even worse when a beast attack happens and the caravans disappear! +1 to the idea of just being able to craft their items, or just bun...
noblekame
noblekame
Bug Reports 3 747 06-13-2019, 01:22 AM
    Thread: Applying Deoderant (Shwarz Sturm Bug)
Post: Applying Deoderant (Shwarz Sturm Bug)

When hitting end turn, your entire Schwarz count goes back to 0, even though in the skills description it should not. Edit: Only does it if you have auto-end turn off in preferences
noblekame
noblekame
Bug Reports 1 628 06-11-2019, 10:20 AM
    Thread: A lantern to negate the chill!
Post: A lantern to negate the chill!

With the addition of Frozen which can end up annihilating those without Strength (Struggle), or potions to reduce the duration of the effect, Dodge builds have a new nightmare to deal with. Sure there...
noblekame
noblekame
Suggestions 2 898 01-30-2019, 01:56 AM
    Thread: Plus Ultra!! [Boxer Changes]
Post: Re: Plus Ultra!! [Boxer Changes]

These seem pretty fair changes to me, especially the geist thing. Never made much sense that a boxer with no evasion could just straight up prepare for and negate an attack entirely. +1
noblekame
noblekame
Balance Fu 11 2,581 12-25-2018, 10:01 PM
    Thread: Watch them run into the sunset! [Show Mercy Bug]
Post: Watch them run into the sunset! [Show Mercy Bug]

Using show mercy seems to cause the battle to freeze after an opponent flees.
noblekame
noblekame
Bug Reports 3 4,778 11-13-2018, 03:38 AM
    Thread: Shonen-Fu
Post: Re: Shonen-Fu

"You're getting carried away..." Demon Translation! +1 approved from me so our skills can shout back at npc skills
noblekame
noblekame
Suggestions 7 2,657 11-14-2017, 03:02 PM
    Thread: Another STR Topic
Post: Re: Another STR Topic

"Kameron8" Wrote:"Chaos" Wrote:Quote:*For every 4 Scaled STR, +1 Power to all non-casting weapons. To be sure, 'casting weapons' in this case refers to: -All Tomes...
noblekame
noblekame
Balance Fu 24 7,241 11-03-2017, 07:23 PM
    Thread: Vaccum Kick
Post: Re: Vaccum Kick

Out of curiosity of this bug, can you end up damaging other people if you were pulled from a PvP fight? As in people who aren't in your fight.
noblekame
noblekame
Bug Reports 4 1,937 07-10-2017, 05:14 AM
    Thread: KEEP IT OPEN DAMNIT
Post: Re: KEEP IT OPEN DAMNIT

Can confirm this happening to signs too, the only workaround I've found for it is to change a floor tile, wait 10 seconds then change it back. So it's definitely the house refusing to save item edits.
noblekame
noblekame
Bug Reports 11 4,353 07-04-2017, 02:04 AM
    Thread: Gilded Glaives Grand Opening!
Post: Re: Gilded Glaives Grand Opening!

Paper is easy to make, soon more flyers would be put upon boards by one of the more responsible members of the Gilded Glaives representatives.
noblekame
noblekame
Sigrogana 2 2,194 06-23-2017, 08:44 PM
    Thread: Tactician Skill - Battle Plan (Choosing starting point)
Post: Re: Tactician Skill - Battle Plan (Choosing starti...

I actually like this idea, starting rng usually screws some people over. Having this ability as a class skill would be highly beneficial. One downside I could see to it though is how Spell thieves wor...
noblekame
noblekame
Suggestions 3 1,650 04-15-2017, 08:06 PM
    Thread: Regarding NPC's
Post: Re: Regarding NPC's

I agree with Chaturanga could use a bit of npc love. The other two places however can do without. Voilegard (Darkwood manor village) Is a full-on abandoned town that has recently been re-established a...
noblekame
noblekame
Suggestions 2 1,325 03-22-2017, 08:46 AM
    Thread: A chest told me to do this.
Post: A chest told me to do this.

[Image: http://image.prntscr.com/image/7d6076eed...75d4b5.png] The dungeon info is, a level 65 caverns near the badlands arena. On the 8th floor, opened a chest got that message and just followed its...
noblekame
noblekame
Bug Reports 1 1,027 03-21-2017, 11:42 PM
    Thread: With a bit of focus...
Post: With a bit of focus...

[Image: http://image.prntscr.com/image/be7da6491...498efb.png] So, I looked over this about a few hundred times and got to the idea of thinking, hey what if a character has dedicated themselves to so...
noblekame
noblekame
Suggestions 12 4,011 03-21-2017, 04:29 AM
    Thread: Borked Danger Zones and you Ft. Airide
Post: Re: Borked Danger Zones and you Ft. Airide

I actually thought it was intended as such given the opponents turns had ended, when hovering over them before they move their danger zones seem to be correct in how far they can move.
noblekame
noblekame
Bug Reports 3 1,986 03-04-2017, 08:17 PM
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