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    Thread: [v2.54b] Inconsistently Protectable
Post: [v2.54b] Inconsistently Protectable

Unprotectable damage is supposed to be damage that ignores DEF/RES and Armor/M.Armor, however I am unsure if this is supposed to apply to external DRs. Only select DRs are able to mitigate the damage...
Autumn
Autumn
Bug Reports 0 47 06-19-2022, 09:50 PM
    Thread: Great Destruction-ing (Explosion)
Post: Great Destruction-ing (Explosion)

Currently I think that Explosion is an incredibly overtuned skill that needs some addressing somehow in some way, shape or fashion. I can't really think of a scenario where Explosion would be a bad sk...
Autumn
Autumn
Balance Fu 5 124 06-17-2022, 06:35 AM
    Thread: The Castle map with the pillar in the middle should just be removed.
Post: RE: The Castle map with the pillar in the middle s...

(06-16-2022, 07:52 PM)Snake Wrote: It's supposed to simulate corridors, but it does a pretty bad job at that. I'd rather the map had actual blockades and corridors than a huge obstructive pillar in ...
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Autumn
Suggestions 4 210 06-16-2022, 09:34 PM
    Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning

I don't know if I'm really in the minority here or not, but I don't actually think just giving the skills would be seriously overpowered, I think its just a cool addition that could add a lot to some ...
Autumn
Autumn
Suggestions 10 314 06-16-2022, 06:49 PM
    Thread: Know no Paint
Post: RE: Know no Paint

(06-14-2022, 07:18 AM)HaTeD Wrote: 25%+ski% chance at rank five for 35% reduction is better than both ROP 25% dmg reduction at 30+ski/2 and IPG which is also 30+ ski/2 You're correct, I believe I am...
Autumn
Autumn
Balance Fu 8 262 06-14-2022, 08:48 PM
    Thread: Know no Paint
Post: RE: Know no Paint

(06-14-2022, 02:34 AM)Kiss Wrote: Lets make it a little funky, reduce it from ALL SIDES- Gives it a little bit of uniqueness as well since having 35% is hella small compared to all the others. I mos...
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Autumn
Balance Fu 8 262 06-14-2022, 06:01 AM
    Thread: Know no Paint
Post: RE: Know no Paint

I would also be fine with Know no Pain being turned into a parry, as to disallow it from being stacked with most other Parry DRs, it wouldn't even need to be main class only so long as it exists along...
Autumn
Autumn
Balance Fu 8 262 06-13-2022, 05:29 PM
    Thread: Hyattr's abysmal fire breath
Post: RE: Hyattr's abysmal fire breath

Currently, Fire Breath has the added benefit of being capable of destroying tiles and laying down some decently levelled cinders as a result, the damage is not all that bad but there are a multitude o...
Autumn
Autumn
Balance Fu 8 221 06-11-2022, 08:10 PM
    Thread: [v2.54b] Leaven't Battle
Post: [v2.54b] Leaven't Battle

When you are over encumbered and lose momentum as a result, you are physically incapable of having enough momentum to end a battle with the "Leave Battle" skill that is given to you, this normally isn...
Autumn
Autumn
Bug Reports 0 62 06-09-2022, 08:01 AM
    Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning

(06-08-2022, 06:02 AM)InsainArcaneBirdbrain Wrote: (06-05-2022, 06:42 PM)Snake Wrote: - The 'Jin' Katana series (and Hisen) granting Hidden Cut, without Kensei equipped. Hidden Cut really wouldn'...
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Autumn
Suggestions 10 314 06-08-2022, 06:14 AM
    Thread: Know no Paint
Post: Know no Paint

Given that Know No Pain still lowers your armor, can we have the feature again where it reduces all forms of physical damage (unprotectable or not), and have it split amongst multi attacks like guns i...
Autumn
Autumn
Balance Fu 8 262 06-08-2022, 12:07 AM
    Thread: [v2.54b] Invisible Ink
Post: RE: [v2.54b] Invisible Ink

(06-07-2022, 07:55 PM)Fern Wrote: As a temporary work-around for this, you can try opening up your own faceicon state selector and closing it so that you can click through things again at least, if ...
Autumn
Autumn
Bug Reports 4 139 06-07-2022, 07:59 PM
    Thread: [v2.54b] Invisible Ink
Post: RE: [v2.54b] Invisible Ink

I'm mostly aware of how it works I'd just like to be able to click under it when someone's got it up, I haven't run into a case yet where it has become an overly huge issue, but if someone should say ...
Autumn
Autumn
Bug Reports 4 139 06-07-2022, 05:45 PM
    Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning

I actually really support this, this would be incredibly paramount to establishing these weapons pretty well I feel, I would say this should be a feature of these weapons, and I don't think there shou...
Autumn
Autumn
Suggestions 10 314 06-05-2022, 06:58 PM
    Thread: [v2.54b] Invisible Ink
Post: [v2.54b] Invisible Ink

When someone else is selecting a face icon, what I assume is the graphic used for it will be invisible on your screen but will display a name in the corner (Face Icon Selection) and disallow you from ...
Autumn
Autumn
Bug Reports 4 139 06-05-2022, 07:51 AM
    Thread: Kcoryas Wartil - Request for Cool Weapon Spinning
Post: RE: Kcoryas Wartil - Request for Cool Weapon Spinn...

You better bring him back then
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Autumn
Approved Characters 2 8,380 06-04-2022, 03:11 AM
    Thread: [v2.54b] Prayn't
Post: [v2.54b] Prayn't

Using Pray doesn't seem to enhance the duration of any beneficial status effects anymore, I don't know when this happened, but this was testing using the LB immunities and curate buffs on allies, and ...
Autumn
Autumn
Bug Reports 1 104 06-01-2022, 01:29 AM
    Thread: Public listing of Laws - Sigrogana
Post: RE: Public listing of Laws - Sigrogana

Posted near the front lobby of Fort Arjav (And similarly other forts) are a list of commonly placed laws though these lists do not have enough room to contain every single law, many of the most obviou...
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Autumn
Sigrogana 2 4,345 05-26-2022, 06:15 PM
    Thread: Lantern Bearer QoL and SP adjustments
Post: RE: Lantern Bearer QoL and SP adjustments

Adding onto this thread a little bit here, while this change is not necessary to the health of the class, it would for sure help quite a bit in a few dungeons to have access to a proper light damaging...
Autumn
Autumn
Balance Fu 8 419 05-22-2022, 04:30 PM
    Thread: [v2.54b] Shady Knowledge
Post: RE: [v2.54b] Shady Knowledge

(05-14-2022, 03:17 AM)HaTeD Wrote: None of this seems to give the user of CS a mechanical advantage. it still ends your turn in a random tile of the placement then the rest is history. Why do we not...
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Autumn
Bug Reports 6 243 05-14-2022, 03:57 AM
    Thread: [v2.54b] Shady Knowledge
Post: [v2.54b] Shady Knowledge

You can currently scout out your own create shades and reliably check which one is the one you're currently nested in three fairly reliable manners:  1) Right clicking on the shades and checking whic...
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Autumn
Bug Reports 6 243 05-14-2022, 02:22 AM
    Thread: Duelist Movement Buff
Post: RE: Duelist Movement Buff

(05-03-2022, 01:18 AM)HaTeD Wrote: duelist gaining a base movement buff in the form of new mechanic innate and such can and likely will still benefit from teleport boots and simply make any counterp...
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Autumn
Balance Fu 10 409 05-03-2022, 01:42 AM
    Thread: Quickness readjustment
Post: Quickness readjustment

Quickness (Curate) was nerfed a very long time ago to assist with the youkai mobility creep it presented as an option to a lot of summoners, being able to cast Mass > Quickness on an entire group o...
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Autumn
Balance Fu 3 196 05-03-2022, 12:51 AM
    Thread: Duelist Movement Buff
Post: Duelist Movement Buff

I find that Duelist often runs into dead class setups where it can't supplement its own movement stat pretty well, with the game being geared towards teamfights that promote a very strong neutral game...
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Autumn
Balance Fu 10 409 05-03-2022, 12:49 AM
    Thread: Camp Lock
Post: RE: Camp Lock

I agree that perhaps some camps should be private, but I think that instead of locking people out entirely can be decently exclusionary, parties and requesting to join fights already do a good job fil...
Autumn
Autumn
Suggestions 9 473 05-02-2022, 03:19 PM
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