Search Results
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Thread: [v2.54b] Inconsistently Protectable
Post: [v2.54b] Inconsistently Protectable
Unprotectable damage is supposed to be damage that ignores DEF/RES and Armor/M.Armor, however I am unsure if this is supposed to apply to external DRs.
Only select DRs are able to mitigate the damage... |
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Autumn |
Bug Reports
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0 |
47 |
06-19-2022, 09:50 PM |
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Thread: Great Destruction-ing (Explosion)
Post: Great Destruction-ing (Explosion)
Currently I think that Explosion is an incredibly overtuned skill that needs some addressing somehow in some way, shape or fashion. I can't really think of a scenario where Explosion would be a bad sk... |
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Autumn |
Balance Fu
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5 |
124 |
06-17-2022, 06:35 AM |
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Thread: The Castle map with the pillar in the middle should just be removed.
Post: RE: The Castle map with the pillar in the middle s...
(06-16-2022, 07:52 PM)Snake Wrote: It's supposed to simulate corridors, but it does a pretty bad job at that. I'd rather the map had actual blockades and corridors than a huge obstructive pillar in ... |
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Autumn |
Suggestions
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4 |
210 |
06-16-2022, 09:34 PM |
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Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning
I don't know if I'm really in the minority here or not, but I don't actually think just giving the skills would be seriously overpowered, I think its just a cool addition that could add a lot to some ... |
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Autumn |
Suggestions
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10 |
314 |
06-16-2022, 06:49 PM |
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Thread: Know no Paint
Post: RE: Know no Paint
(06-14-2022, 07:18 AM)HaTeD Wrote: 25%+ski% chance at rank five for 35% reduction is better than both ROP 25% dmg reduction at 30+ski/2 and IPG which is also 30+ ski/2
You're correct, I believe I am... |
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Autumn |
Balance Fu
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8 |
262 |
06-14-2022, 08:48 PM |
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Thread: Know no Paint
Post: RE: Know no Paint
(06-14-2022, 02:34 AM)Kiss Wrote: Lets make it a little funky, reduce it from ALL SIDES- Gives it a little bit of uniqueness as well since having 35% is hella small compared to all the others.
I mos... |
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Autumn |
Balance Fu
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8 |
262 |
06-14-2022, 06:01 AM |
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Thread: Know no Paint
Post: RE: Know no Paint
I would also be fine with Know no Pain being turned into a parry, as to disallow it from being stacked with most other Parry DRs, it wouldn't even need to be main class only so long as it exists along... |
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Autumn |
Balance Fu
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8 |
262 |
06-13-2022, 05:29 PM |
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Thread: Hyattr's abysmal fire breath
Post: RE: Hyattr's abysmal fire breath
Currently, Fire Breath has the added benefit of being capable of destroying tiles and laying down some decently levelled cinders as a result, the damage is not all that bad but there are a multitude o... |
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Autumn |
Balance Fu
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8 |
221 |
06-11-2022, 08:10 PM |
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Thread: [v2.54b] Leaven't Battle
Post: [v2.54b] Leaven't Battle
When you are over encumbered and lose momentum as a result, you are physically incapable of having enough momentum to end a battle with the "Leave Battle" skill that is given to you, this normally isn... |
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Autumn |
Bug Reports
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0 |
62 |
06-09-2022, 08:01 AM |
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Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning
(06-08-2022, 06:02 AM)InsainArcaneBirdbrain Wrote: (06-05-2022, 06:42 PM)Snake Wrote: - The 'Jin' Katana series (and Hisen) granting Hidden Cut, without Kensei equipped.
Hidden Cut really wouldn'... |
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Autumn |
Suggestions
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10 |
314 |
06-08-2022, 06:14 AM |
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Thread: Know no Paint
Post: Know no Paint
Given that Know No Pain still lowers your armor, can we have the feature again where it reduces all forms of physical damage (unprotectable or not), and have it split amongst multi attacks like guns i... |
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Autumn |
Balance Fu
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8 |
262 |
06-08-2022, 12:07 AM |
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Thread: [v2.54b] Invisible Ink
Post: RE: [v2.54b] Invisible Ink
(06-07-2022, 07:55 PM)Fern Wrote: As a temporary work-around for this, you can try opening up your own faceicon state selector and closing it so that you can click through things again at least, if ... |
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Autumn |
Bug Reports
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4 |
139 |
06-07-2022, 07:59 PM |
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Thread: [v2.54b] Invisible Ink
Post: RE: [v2.54b] Invisible Ink
I'm mostly aware of how it works I'd just like to be able to click under it when someone's got it up, I haven't run into a case yet where it has become an overly huge issue, but if someone should say ... |
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Autumn |
Bug Reports
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4 |
139 |
06-07-2022, 05:45 PM |
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Thread: Potentials and Shoehorning
Post: RE: Potentials and Shoehorning
I actually really support this, this would be incredibly paramount to establishing these weapons pretty well I feel, I would say this should be a feature of these weapons, and I don't think there shou... |
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Autumn |
Suggestions
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10 |
314 |
06-05-2022, 06:58 PM |
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Thread: [v2.54b] Invisible Ink
Post: [v2.54b] Invisible Ink
When someone else is selecting a face icon, what I assume is the graphic used for it will be invisible on your screen but will display a name in the corner (Face Icon Selection) and disallow you from ... |
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Autumn |
Bug Reports
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4 |
139 |
06-05-2022, 07:51 AM |
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Thread: Kcoryas Wartil - Request for Cool Weapon Spinning
Post: RE: Kcoryas Wartil - Request for Cool Weapon Spinn...
You better bring him back then |
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Autumn |
Approved Characters
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2 |
8,380 |
06-04-2022, 03:11 AM |
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Thread: [v2.54b] Prayn't
Post: [v2.54b] Prayn't
Using Pray doesn't seem to enhance the duration of any beneficial status effects anymore, I don't know when this happened, but this was testing using the LB immunities and curate buffs on allies, and ... |
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Autumn |
Bug Reports
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1 |
104 |
06-01-2022, 01:29 AM |
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Thread: Public listing of Laws - Sigrogana
Post: RE: Public listing of Laws - Sigrogana
Posted near the front lobby of Fort Arjav (And similarly other forts) are a list of commonly placed laws though these lists do not have enough room to contain every single law, many of the most obviou... |
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Autumn |
Sigrogana
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2 |
4,345 |
05-26-2022, 06:15 PM |
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Thread: Lantern Bearer QoL and SP adjustments
Post: RE: Lantern Bearer QoL and SP adjustments
Adding onto this thread a little bit here, while this change is not necessary to the health of the class, it would for sure help quite a bit in a few dungeons to have access to a proper light damaging... |
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Autumn |
Balance Fu
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8 |
419 |
05-22-2022, 04:30 PM |
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Thread: [v2.54b] Shady Knowledge
Post: RE: [v2.54b] Shady Knowledge
(05-14-2022, 03:17 AM)HaTeD Wrote: None of this seems to give the user of CS a mechanical advantage. it still ends your turn in a random tile of the placement then the rest is history. Why do we not... |
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Autumn |
Bug Reports
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6 |
243 |
05-14-2022, 03:57 AM |
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Thread: [v2.54b] Shady Knowledge
Post: [v2.54b] Shady Knowledge
You can currently scout out your own create shades and reliably check which one is the one you're currently nested in three fairly reliable manners:
1) Right clicking on the shades and checking whic... |
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Autumn |
Bug Reports
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6 |
243 |
05-14-2022, 02:22 AM |
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Thread: Duelist Movement Buff
Post: RE: Duelist Movement Buff
(05-03-2022, 01:18 AM)HaTeD Wrote: duelist gaining a base movement buff in the form of new mechanic innate and such can and likely will still benefit from teleport boots and simply make any counterp... |
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Autumn |
Balance Fu
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10 |
409 |
05-03-2022, 01:42 AM |
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Thread: Quickness readjustment
Post: Quickness readjustment
Quickness (Curate) was nerfed a very long time ago to assist with the youkai mobility creep it presented as an option to a lot of summoners, being able to cast Mass > Quickness on an entire group o... |
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Autumn |
Balance Fu
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3 |
196 |
05-03-2022, 12:51 AM |
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Thread: Duelist Movement Buff
Post: Duelist Movement Buff
I find that Duelist often runs into dead class setups where it can't supplement its own movement stat pretty well, with the game being geared towards teamfights that promote a very strong neutral game... |
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Autumn |
Balance Fu
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10 |
409 |
05-03-2022, 12:49 AM |
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Thread: Camp Lock
Post: RE: Camp Lock
I agree that perhaps some camps should be private, but I think that instead of locking people out entirely can be decently exclusionary, parties and requesting to join fights already do a good job fil... |
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Autumn |
Suggestions
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9 |
473 |
05-02-2022, 03:19 PM |