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Post Author Forum Replies Views Posted [asc]
    Thread: All Fight (Monk)
Post: RE: All Fight (Monk)

Monks will be throwing hands like Ninjas toss shuriken. This is basically an unarmed form of Danmaku.
sirtrex
sirtrex
Balance Fu 4 424 10-19-2024, 04:17 PM
    Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log

(09-09-2024, 08:07 PM)lalchi Wrote: (09-09-2024, 01:40 PM)sirtrex Wrote: I've been wanting something like this for a long time. If you want the tiles i've stitched together i'll be happy to google...
sirtrex
sirtrex
General Discussion 7 987 09-10-2024, 04:25 PM
    Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log

I've been wanting something like this for a long time. If you want the tiles i've stitched together i'll be happy to google drive them to ya. I was working on a more IC version of this, but this would...
sirtrex
sirtrex
General Discussion 7 987 09-09-2024, 01:40 PM
    Thread: Being a Scribe
Post: RE: Being a Scribe

Yes, the propaganda will spread FASTER!!!
sirtrex
sirtrex
Suggestions 9 4,266 08-25-2024, 04:52 PM
    Thread: [Version 2.89b] Letter Knight Spawning Inside a wall.
Post: [Version 2.89b] Letter Knight Spawning Inside a wa...

https://youtu.be/v7hD9gHl7EE?si=VFjuGY7tUSGdnsI_&t=3113 Video link cuts to right when we noticed the knight was missing. On the final rematch of Duyuei Underground's main boss. One of the 3 bosse...
sirtrex
sirtrex
Bug Reports 1 284 07-21-2024, 02:00 AM
    Thread: Feeding The Back For Pro Gamers
Post: RE: Feeding The Back For Pro Gamers

If any of the feedback i've given to people in the past has rubbed people the wrong way. My apologies. I've tried my best to format my feedback as addressing issues rather than dunking on people or be...
sirtrex
sirtrex
General Discussion 7 1,131 07-08-2024, 07:57 PM
    Thread: Grinding Sucks 2
Post: RE: Grinding Sucks 2

This is a long term solution, but what if we give each dungeon a challenge area. Thes places would have higher level versions of each mob . These challenge areas would be harder to clear/ fight mobs i...
sirtrex
sirtrex
General Discussion 17 2,973 06-24-2024, 03:34 AM
    Thread: More information for Fight Spectators
Post: More information for Fight Spectators

Allow fight spectators to see the HP and FP of each fighter listed at the top or side of their screen similarly to how you can see your party members HP/FP at a glance when grouped up.     Barring tha...
sirtrex
sirtrex
Quality-of-Life (QoL) 1 371 06-09-2024, 11:05 PM
    Thread: Chat Distance Filter
Post: RE: Chat Distance Filter

Something that i think would be cool is if the say send distance/reception was adjusted dynamically with the number of people in a space. The idea being its harder to hear people in a crowded room. F...
sirtrex
sirtrex
Quality-of-Life (QoL) 5 744 06-09-2024, 10:58 PM
    Thread: Ability to Take leadership from idle party leads
Post: Ability to Take leadership from idle party leads

Can we allow party members to take leadership of a party if the party leader enters idle status.  It can be pretty annoying when the party leader goes AFK. From there the rest of the party has to eit...
sirtrex
sirtrex
Quality-of-Life (QoL) 0 320 06-07-2024, 05:35 AM
    Thread: Tactician Thread
Post: RE: Tactician Thread

Field medic's performance relying on good tactics rank is kind of wonky. Tactics rank falls to D the moment a char drops, and also starts to drop whenever people start taking significant damage. So it...
sirtrex
sirtrex
Balance Fu 6 1,252 04-29-2024, 01:06 PM
    Thread: trap limits
Post: RE: trap limits

Perhaps the traps could have their potency lowered the more are on the field? That way trappers could get an extremly powerful trap with all the bells and whistles , but would need to more carefully ...
sirtrex
sirtrex
Balance Fu 13 2,527 04-16-2024, 07:02 PM
    Thread: Medical Items Tab
Post: Medical Items Tab

Add a tab (top button) in the item inventory menu for medical items. Its ironically easier to find medical items in a trade window than in the regular inventory screen. https://imgur.com/Zn8irhF
sirtrex
sirtrex
Quality-of-Life (QoL) 0 350 04-10-2024, 06:35 PM
    Thread: Korvara Immersive 'Fast' Travel - Carts & Boats
Post: RE: Korvara Immersive 'Fast' Travel - Carts & Boat...

This would be great for party leaders. Now everyone can talk on the road versus one person being sacrificial oxen. Small event spaces players can use as Transport RP that double as Murai sinks also so...
sirtrex
sirtrex
Suggestions 12 2,567 04-10-2024, 03:03 PM
    Thread: [v2.85f] Remains Gathering [QUERY]
Post: RE: [v2.85f] Remains Gathering [QUERY]

Have you tried looking at this with the player debug open?
sirtrex
sirtrex
Bug Reports 2 570 04-09-2024, 04:16 PM
    Thread: Upgrading Merchants - Making Korvaran NPCs Worth a Damn
Post: RE: Upgrading Merchants - Making Korvaran NPCs Wor...

(04-07-2024, 04:56 AM)Raigen.Convict Wrote: "Chef why are you so good at fighting?" "Wraps of poultry and beef come from chests of course, guarded by monsters. To keep my business alive my blade mus...
sirtrex
sirtrex
Suggestions 9 1,617 04-07-2024, 01:51 PM
    Thread: [2.85d] Exorcism not applying bonus damage.
Post: [2.85d] Exorcism not applying bonus damage.

It seems like Holy weapons aren't applying their bonus damage to undead targets. I tried using them on sand hands to little avail. https://cdn.discordapp.com/attachments/7...fc5b37& https://...
sirtrex
sirtrex
Bug Reports 1 467 03-29-2024, 10:23 PM
    Thread: Invention Application - Hostile Environment Mask
Post: Invention Application - Hostile Environment Mask

Applicable BYOND Key -sirtrex Character Name -Linzi Kilima Request Type - Invention Request Details -  Creation of a Hostile Environment Mask, that both protects the user, provides information about h...
sirtrex
sirtrex
Denied Applications 1 523 03-26-2024, 03:33 AM
    Thread: Kensei- Blade Barrier
Post: RE: Kensei- Blade Barrier

Maybe instead of blocking the attack completely once per round, the barrier provides a boost to evade for the first projectile attack the kensei recieves. per round. This gives the Kensei a bit more s...
sirtrex
sirtrex
Balance Fu 9 1,625 03-13-2024, 11:35 PM
    Thread: Kensei- Blade Barrier
Post: RE: Kensei- Blade Barrier

A swordsman being able to block supersonic bullets? Of course. A swordsman being able to stop shurikens that are larger, fly slower, and carry elemental payloads? https://youtu.be/ztVMib1T4T4?si=Q...
sirtrex
sirtrex
Balance Fu 9 1,625 03-13-2024, 02:17 PM
    Thread: Remains Harvesting
Post: RE: Remains Harvesting

Bonesawing wouldn't be so punishing if bonesaws worked like rusty pickaxes. Then we could buy or craft hundreds of them,and the failures wouldn't matter that much. Having each saw have weight, and h...
sirtrex
sirtrex
Suggestions 1 483 03-10-2024, 02:35 AM
    Thread: Texugo - Raccoon/Tanuki Race
Post: RE: Texugo - Raccoon/Tanuki Race

For all the sly cooper char ideas.
sirtrex
sirtrex
Class/Race Ideas 1 669 03-07-2024, 01:00 PM
    Thread: Movement Toggle for Korvara
Post: RE: Movement Toggle for Korvara

(03-06-2024, 01:19 AM)Poruku Wrote: Why would it be limited to event spaces? If your party leader is toggling it at random moments and can't make the party behave cause they're going all over the pl...
sirtrex
sirtrex
Quality-of-Life (QoL) 12 2,441 03-06-2024, 03:15 AM
    Thread: The Art of Farming , by ファームノーム
Post: The Art of Farming , by ファームノーム

Google Drive Link: https://docs.google.com/document/d/1FIi_...sp=sharing    Copies of a book have been stealthfully placed or donated to the libaries of Korvara.  " The Art of Farming  By: ファームノーム ...
sirtrex
sirtrex
Adventure Log 1 658 03-05-2024, 02:27 AM
    Thread: Movement Toggle for Korvara
Post: RE: Movement Toggle for Korvara

(03-05-2024, 12:01 AM)Tana Wrote: (03-04-2024, 03:39 PM)sirtrex Wrote: So outside of dungeons people could party up and still have free movement, but inside dungeons people would have to stay in f...
sirtrex
sirtrex
Quality-of-Life (QoL) 12 2,441 03-05-2024, 02:17 AM
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