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Post Author Forum Replies Views Posted [asc]
    Thread: Ice Skate Cooldown
Post: RE: Ice Skate Cooldown

Nah, doesn't need a CD, if anything the more CDs we ask for the more abilities just need over-all rebalancings.
firehawk11
firehawk11
Balance Fu 16 318 05-31-2023, 07:00 AM
    Thread: Full Swing
Post: RE: Full Swing

In the end of the day why is Two-handed "Overpowered"? Simple most off-hand items aren't strong enough to warrant the want for any item that you can add that good old, +20 SWA can't do better. +3 Defe...
firehawk11
firehawk11
Balance Fu 10 413 05-19-2023, 03:13 PM
    Thread: [2.60d] Donation no longer? (brain food)
Post: RE: [2.60d] Donation no longer? (brain food)

Is it an actually issue?
firehawk11
firehawk11
Bug Reports 7 470 05-10-2023, 06:13 PM
    Thread: Air's Shop
Post: RE: Air's Shop

Honestly just make it craftable on both sides.
firehawk11
firehawk11
Suggestions 6 155 05-10-2023, 06:11 PM
    Thread: Arbalest Feedback - Straight/Blowback/Buster Cannons
Post: RE: Arbalest Feedback - Straight/Blowback/Buster C...

Seems like with the change it didn't change the arrow we used for Arbalest. Just changed it to being the most power we can get, which it always has been if I recall correctly. I need to redo my Arbale...
firehawk11
firehawk11
Balance Fu 7 203 05-10-2023, 06:10 PM
    Thread: Rustic
Post: RE: Rustic

Only thing you need to worry about is anyone running high skill Rustic Hexer build potentially. Then again I never found any of the curses rather useful with our sheer amount of positive enchantments ...
firehawk11
firehawk11
Balance Fu 16 480 05-10-2023, 06:07 PM
    Thread: Ranger Thread
Post: RE: Ranger Thread

Honestly CDs don't fix anything in fact they just make it worse.
firehawk11
firehawk11
Balance Fu 4 222 05-07-2023, 03:33 PM
    Thread: Kiting
Post: RE: Kiting

Ah, the good ol days of SL2 have returned.
firehawk11
firehawk11
Balance Fu 1 144 05-07-2023, 03:31 PM
    Thread: Rustic
Post: RE: Rustic

Rebellion and Mutated should probably be curses also then.
firehawk11
firehawk11
Balance Fu 16 480 05-07-2023, 02:47 AM
    Thread: Extra welcome corruption
Post: RE: Extra welcome corruption

Welcome to Dark Bard Woes...
firehawk11
firehawk11
Quality-of-Life (QoL) 4 189 05-04-2023, 11:39 PM
    Thread: Medals, Stamps and Milestones
Post: RE: Medals, Stamps and Milestones

Ilike it.
firehawk11
firehawk11
Suggestions 2 136 05-04-2023, 11:38 PM
    Thread: Rustic
Post: RE: Rustic

Curses are curses, they should be bad why else would it be a curse?
firehawk11
firehawk11
Balance Fu 16 480 05-04-2023, 11:33 PM
    Thread: The grind from 45 to 60 feat. Lava Lake again
Post: RE: The grind from 45 to 60 feat. Lava Lake again

Sigrogana is a party game with sick sick party XP
firehawk11
firehawk11
Suggestions 6 309 05-02-2023, 12:48 PM
    Thread: Harmonization of Sigrogana Legends 2
Post: RE: Harmonization of Sigrogana Legends 2

Yet Diminishing returns doesn't solve this issue, all it does it make it so you need MORE stat points invested to get the same result. It would work well if you didn't need to sink 60-80 points into S...
firehawk11
firehawk11
Balance Fu 6 250 04-22-2023, 02:51 PM
    Thread: Harmonization of Sigrogana Legends 2
Post: Harmonization of Sigrogana Legends 2

Harmonization - In the world of TTRPG means everything feels the same. There is no real mechanical differences fromĀ  classes or abilities you have in your system. 5th Edition Dungeons & Dragons is...
firehawk11
firehawk11
Balance Fu 6 250 04-22-2023, 01:06 PM
    Thread: Racial CEL/SKI
Post: RE: Racial CEL/SKI

Honestly if hit and dodge were moth 1 for 1, you would need to balance out what the minimal hit rate is. Like should minimal hit rate be 0, 10, 20, 25, 50 percent? Where does the cap for hit/evade buf...
firehawk11
firehawk11
Balance Fu 10 342 04-22-2023, 12:28 PM
    Thread: A bug turned into a Suggestion about element attack
Post: RE: A bug turned into a Suggestion about element a...

Fair on Dancer
firehawk11
firehawk11
Suggestions 9 305 04-07-2023, 04:31 PM
    Thread: Sanctity and the welcoming corruption with no sign of help.
Post: RE: Sanctity and the welcoming corruption with no ...

Sound is not pure...
firehawk11
firehawk11
Balance Fu 15 491 04-07-2023, 04:30 PM
    Thread: Make bow twindancable
Post: RE: Make bow twindancable

I agree with Poruku
firehawk11
firehawk11
Balance Fu 8 339 04-05-2023, 03:17 PM
    Thread: [v.2.71b] Didn't Stick the Landing
Post: RE: [v.2.71b] Didn't Stick the Landing

I noticed this months ago but never thought of it as a bug.
firehawk11
firehawk11
Bug Reports 2 127 04-04-2023, 05:23 PM
    Thread: Regalia For Engineer Bots
Post: RE: Regalia For Engineer Bots

I am fine with DMI file uploads as custom Youkai or Engineers, it bring more creativity to SL2. In fact at the rate we are going we might just redo Youkai and make them pure customizable with stat poi...
firehawk11
firehawk11
Suggestions 13 517 04-04-2023, 05:16 PM
    Thread: A bug turned into a Suggestion about element attack
Post: RE: A bug turned into a Suggestion about element a...

That math is wrong once again. 3 per item with 200% is only 6, so 6 x 2 items is 12, with two hits is only 24 total. I am unsure why you are doubling it again. (Power 3x200%=6 power times 2 hits = 12 ...
firehawk11
firehawk11
Suggestions 9 305 04-04-2023, 05:14 PM
    Thread: Expanded Staffs
Post: RE: Expanded Staffs

And Bards dual wield staffs because +5 Element Attack x2...
firehawk11
firehawk11
Suggestions 6 204 04-04-2023, 05:10 PM
    Thread: Monster SAN Elemental Resistance
Post: RE: Monster SAN Elemental Resistance

Do ANY monsters use Sound Attack?
firehawk11
firehawk11
Suggestions 12 339 04-04-2023, 05:08 PM
    Thread: Charge Weapon on all weapons
Post: RE: Charge Weapon on all weapons

The fact is in PvE status effect should last longer. It literally only breaks when you try to do PvP which is highly debatable rather or not SL2 was designed around PvP and not PvE content but like wh...
firehawk11
firehawk11
Balance Fu 8 351 04-03-2023, 12:38 PM
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