Search Results
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Thread: Special Strikes Are Kinda Weak
Post: RE: Special Strikes Are Kinda Weak
Being able to like, use those special strikes as separate skills that you need to build up with basic attacks and twice as fast on critical strikes could also be neat. |
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Snake |
Balance Fu
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8 |
443 |
5 hours ago |
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Thread: A new use for Devocation
Post: RE: A new use for Devocation
Don't worry Ray, the best use of Divine Shower takes no FAI. You'll be fine. |
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Snake |
Balance Fu
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4 |
61 |
5 hours ago |
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Thread: Remove Boss Immunities
Post: RE: Remove Boss Immunities
Better thing for it is letting them gain a long status immunity after it expires. |
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Snake |
Balance Fu
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3 |
30 |
5 hours ago |
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Thread: Nevarious Riff
Post: RE: Nevarious Riff
The problem's just its kiting potential, really. |
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Snake |
Balance Fu
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12 |
189 |
Yesterday, 09:52 PM |
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Thread: The State of Level 80 Bosses
Post: RE: The State of Level 80 Bosses
(And even then, we just flee from combat when boulder-grabbing because it's a waste of time to fight LV80 megabeefy mobs.) |
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Snake |
Suggestions
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7 |
289 |
Yesterday, 07:50 PM |
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Thread: Equality For Korvara.
Post: RE: Equality For Korvara.
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Snake |
Balance Fu
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3 |
113 |
Yesterday, 07:42 PM |
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Thread: Evade Sucks, man.
Post: RE: Evade Sucks, man.
I don't like how you can passively hit someone, but need to always buff up to dodge someone. Even monsters. |
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Snake |
Balance Fu
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18 |
534 |
Yesterday, 07:41 PM |
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Thread: Special Strikes Are Kinda Weak
Post: RE: Special Strikes Are Kinda Weak
I completely agree with Slydria. |
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Snake |
Balance Fu
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8 |
443 |
Yesterday, 07:38 PM |
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Thread: Nevarious Riff
Post: RE: Nevarious Riff
Yeah, give it a range similar to Quaking Tap then maybe it could count as a Song Skill too, for the purposes of activating "Singing" status. |
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Snake |
Balance Fu
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12 |
189 |
Yesterday, 07:06 PM |
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Thread: Nevarious Riff
Post: RE: Nevarious Riff
One round cooldown after it is used offensively and I'm bought. This still takes 6M to be used, total. |
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Snake |
Balance Fu
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12 |
189 |
11-25-2023, 01:26 AM |
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Thread: Revert Snake Shot and Pulling Shot CDs
Post: RE: Revert Snake Shot and Pulling Shot CDs
Snake Shot's cooldown could be reduced to 1 round. |
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Snake |
Balance Fu
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3 |
148 |
11-21-2023, 06:59 AM |
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Thread: Add the bandit weapons to the general drop pool
Post: RE: Add the bandit weapons to the general drop poo...
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Snake |
Suggestions
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9 |
309 |
11-15-2023, 05:43 PM |
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Thread: The State of Level 80 Bosses
Post: RE: The State of Level 80 Bosses
Yeah, I agree. I'd take something to have "Extreme" versions of these boss fights, where they're LV100 or something, but at least make it so after beating them, we get something that is not the usual ... |
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Snake |
Suggestions
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7 |
289 |
11-15-2023, 05:20 PM |
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Thread: Prophlyactic Blood
Post: RE: Prophlyactic Blood
Can always just make it proc only once per enemy unit. |
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Snake |
Balance Fu
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4 |
237 |
11-11-2023, 07:16 PM |
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Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart
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Snake |
Balance Fu
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25 |
1,076 |
11-10-2023, 02:44 AM |
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Thread: Arbitrary Damage (and possible LUC buff)
Post: RE: Arbitrary Damage (and possible LUC buff)
That could also work, a weapon having a minimum and maximum damage could be cool. |
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Snake |
Suggestions
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4 |
206 |
11-06-2023, 04:23 PM |
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Thread: Arbitrary Damage (and possible LUC buff)
Post: Arbitrary Damage (and possible LUC buff)
I've seen this plenty in some Final Fantasy-like games where damage can sometimes be higher or lower than the normal, and I think it'd be interesting to add an extra layer of RNG for people who are lu... |
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Snake |
Suggestions
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4 |
206 |
11-04-2023, 07:44 PM |
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Thread: [v2.79] Down AND out
Post: RE: [v2.79] Down AND out
Additonally, you can auto-target enemies who have 0 HP, leading to some funny situations where you can accidentally attack someone while they're down.
Isn't there a code in the game that makes it so ... |
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Snake |
Bug Reports
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5 |
241 |
11-04-2023, 07:18 PM |
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Thread: The camping experience
Post: RE: The camping experience
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Snake |
Suggestions
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6 |
400 |
11-04-2023, 07:16 PM |
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Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart
Why not make it grant immunity to the first critical hit you take in a round? But if we're going that route proposed I'd say it should grant +10 Armor/10 Critical Evade. |
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Snake |
Balance Fu
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25 |
1,076 |
11-04-2023, 07:15 PM |
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Thread: TYPE-C: STARLIGHT DESTROYER
Post: RE: TYPE-C: STARLIGHT DESTROYER
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Snake |
Submissions
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2 |
261 |
11-01-2023, 02:36 PM |
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Thread: Uncertain Defeat
Post: RE: Uncertain Defeat
Why not make Certain Defeat be something we can do to enemies after we attack them while they're down a number of times?
I've seen people accidentally do that a lot, so like, why not just make it a ... |
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Snake |
Balance Fu
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7 |
313 |
11-01-2023, 02:34 PM |
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Thread: Bonus Bloodshed: Not So Stylish
Post: RE: Bonus Bloodshed: Not So Stylish
Half can be fine too, it's mainly to justify this being main class-only and comparable to stuff like Fleur. |
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Snake |
Balance Fu
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6 |
319 |
11-01-2023, 02:26 PM |
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Thread: Soldier Skills
Post: RE: Soldier Skills
My hot take on some of those, ma!
Thousand Stabs, Turnover, Retreating Swipe are all gooci.
Quote:Roundtrip
- The closest enemy in the line of effectiveness will be dragged along the ride, as the ax... |
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Snake |
Balance Fu
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8 |
363 |
10-30-2023, 06:56 PM |
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Thread: Bonus Bloodshed: Not So Stylish
Post: RE: Bonus Bloodshed: Not So Stylish
Yeah, maybe the solution should just be simpler.
I still think you could make it so no-starsign would shift the element type to a random one (and starsign doing that), and add (Demon Hunter LV) bonu... |
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Snake |
Balance Fu
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6 |
319 |
10-30-2023, 06:23 PM |