Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Fun-o-gram not playing properly
Post: RE: Fun-o-gram not playing properly

This should be corrected.
Neus
Neus
Bug Reports 6 192 04-18-2021, 08:18 AM
    Thread: [REQ] Dormeho Remap
Post: RE: [REQ] Dormeho Remap

You have my blessing.
Neus
Neus
Mapping 5 336 04-15-2021, 08:51 AM
    Thread: [v2.42] <body bgcolor> attribute tag is drunk
Post: RE: [v2.42] <body bgcolor> attribute tag is drunk

Ahh. I'll add it to the whitelist then.
Neus
Neus
Bug Reports 3 157 04-10-2021, 10:13 PM
    Thread: [2.42] Stuck after using inventory
Post: RE: [2.42] Stuck after using inventory

This should be corrected.
Neus
Neus
Bug Reports 2 107 04-10-2021, 08:42 PM
    Thread: [v2.42] Ring of Thorns
Post: RE: [v2.42] Ring of Thorns

I thought that it should affect all damage calculations but it's possible it got changed to basic attacks only at some point for balance purposes and I forgot about it. In any case, the description ha...
Neus
Neus
Bug Reports 1 86 04-10-2021, 07:56 PM
    Thread: Lore Questions: April 2021
Post: Lore Questions: April 2021

Guidelines for Lore Questions 1) You are limited to one question per topic. You may ask follow-up questions related to your initial question provided they are mainly 'yes' or 'no' questions.  For inst...
Neus
Neus
Lore Questions 7 298 04-08-2021, 06:12 PM
    Thread: Town Map for Lispool
Post: RE: Town Map for Lispool

Alrighty.
Neus
Neus
Suggestions 7 384 04-02-2021, 12:24 PM
    Thread: [v2.40] <br> Tag is drunk
Post: RE: [v2.40] <br> Tag is drunk

This has been corrected.
Neus
Neus
Bug Reports 1 112 04-02-2021, 09:38 AM
    Thread: v.2.40b [EVENT TOOLS] Reward what are you doing-
Post: RE: v.2.40b [EVENT TOOLS] Reward what are you doin...

I've added a small safety for this to make sure you don't accidentally give a player the same rewards twice in a row.
Neus
Neus
Bug Reports 1 129 04-01-2021, 02:19 AM
    Thread: v2.39 [EVENT TOOLS] Monster Attack Animation does not display on self
Post: RE: v2.39 [EVENT TOOLS] Monster Attack Animation d...

This should be corrected.
Neus
Neus
Bug Reports 2 173 04-01-2021, 02:17 AM
    Thread: v.2.40b [EVENT TOOLS] Move Range not working for Loaded Mobs
Post: RE: v.2.40b [EVENT TOOLS] Move Range not working f...

This should be corrected.
Neus
Neus
Bug Reports 1 97 04-01-2021, 02:11 AM
    Thread: Unstoppable Lightning damage (ft. zero counterplay)
Post: RE: Unstoppable Lightning damage (ft. zero counter...

I think that they could stand to be reduced a bit given the presence of more elemental resistance piercing effects, so I'll change Soaked to -10% Lightning Resistance, and Mist to -3% Lightning Resist...
Neus
Neus
Balance Fu 19 905 03-31-2021, 09:56 AM
    Thread: On My Mark
Post: RE: On My Mark

I've adjusted it in the following ways: - Now main class only. - Applies the first Tactician Order skill you have equipped at battle start. - Increases the duration of your Order skills by 1 round.
Neus
Neus
Balance Fu 3 223 03-26-2021, 08:26 PM
    Thread: Nevarious Riff (Electric Axe's potential)
Post: RE: Nevarious Riff (Electric Axe's potential)

Okay.
Neus
Neus
Balance Fu 6 310 03-26-2021, 07:59 PM
    Thread: Spirit Shot and others
Post: RE: Spirit Shot and others

I've adjusted Spirit Shot to be protection-ignoring damage.
Neus
Neus
Balance Fu 1 137 03-26-2021, 07:42 PM
    Thread: [v2.40] Attune Grudge
Post: RE: [v2.40] Attune Grudge

To be clear, I made a change regarding this that likely fixes it, but you'll have to test it again on the testing server when that happens.
Neus
Neus
Bug Reports 3 177 03-17-2021, 01:01 PM
    Thread: [v2.40] A Horrifying Chain of Events
Post: RE: [v2.40] A Horrifying Chain of Events

I cannot believe Kunai was correct about something. This has been corrected.
Neus
Neus
Bug Reports 2 166 03-17-2021, 01:00 PM
    Thread: [v2.40] Advanced Beyblade
Post: RE: [v2.40] Advanced Beyblade

I assume what you mean is going on is you set up a main rune first with a Razor in it, which will then move and become a sub rune to the next rune to be moved, which will then move to another rune and...
Neus
Neus
Bug Reports 1 117 03-17-2021, 12:10 PM
    Thread: [v2.40] Refracting Summon-gates (Mirror Knight bug)
Post: RE: [v2.40] Refracting Summon-gates (Mirror Knight...

This should be corrected.
Neus
Neus
Bug Reports 2 191 03-17-2021, 01:22 AM
    Thread: A VERY Much needed racial addition
Post: RE: A VERY Much needed racial addition

Guys, I'm telling you, the next Homunculi race is going to be jammer girls finally. They're fused with the water god. Please believe, my uncle is Dev.
Neus
Neus
General Discussion 11 638 03-06-2021, 04:46 PM
    Thread: Simple Questions & Answers
Post: RE: Simple Questions & Answers

I'm not really sure how to explain it but I'll do my best. Whatever turf type you're using in the map editor, double click it and it should take you to its definition. (Depending on what it is it'll l...
Neus
Neus
Mapping 43 19,221 02-22-2021, 11:48 PM
    Thread: Simple Questions & Answers
Post: RE: Simple Questions & Answers

You can then if you want, though I recommend creating new turf definitions to do so. If you try and edit it manually in the map file, it's going to be really hard to keep track of, and it greatly simp...
Neus
Neus
Mapping 43 19,221 02-19-2021, 07:56 PM
    Thread: [v2.39] Not Pious Enough
Post: RE: [v2.39] Not Pious Enough

These have been corrected.
Neus
Neus
Bug Reports 1 133 02-18-2021, 12:56 AM
    Thread: Two-Hand
Post: RE: Two-Hand

I don't know if making such a big improving change to Two Hand is a good idea. The talent is already extremely useful, and on a less important note, it's not very thematic with the idea behind it. You...
Neus
Neus
Balance Fu 13 576 02-11-2021, 07:15 AM
    Thread: Lore Questions: February 2021
Post: Lore Questions: February 2021

Guidelines for Lore Questions 1) You are limited to one question per topic. You may ask follow-up questions related to your initial question provided they are mainly 'yes' or 'no' questions. For inst...
Neus
Neus
Lore Questions 11 849 02-09-2021, 06:42 AM
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