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    Thread: v2.51 [EVENT TOOLS] Enemy Encounters do not use the Custom Battlefield
Post: RE: v2.51 [EVENT TOOLS] Enemy Encounters do not us...

This is only sort of a bug since it's only been intended to be used with player houses where the only types of battles that happen are PvP. That said, I've adjusted it so that it should apply to any ...
Neus
Neus
Bug Reports 1 61 Yesterday, 01:03 AM
    Thread: v2.51 [EVENT TOOLS] Cannot click things that are under the Tools
Post: RE: v2.51 [EVENT TOOLS] Cannot click things that a...

Hiding the HUD will now also make it click-through.
Neus
Neus
Bug Reports 1 66 10-15-2021, 11:12 PM
    Thread: v.2.51 [EVENT TOOLS] Target Tool doesn't work on ice tiles
Post: RE: v.2.51 [EVENT TOOLS] Target Tool doesn't work ...

This has been corrected.
Neus
Neus
Bug Reports 1 70 10-15-2021, 11:05 PM
    Thread: v2.51 [EVENT TOOLS] Can't select certain skills if they have the same name as another
Post: RE: v2.51 [EVENT TOOLS] Can't select certain skill...

I've changed the names for the monster/enemy versions of these skills a bit, except Fir, because there's no monster version of Fir.
Neus
Neus
Bug Reports 1 55 10-15-2021, 10:41 PM
    Thread: v2.51 [EVENT TOOLS] Icon State Selector Can Break Your Tool HUD
Post: RE: v2.51 [EVENT TOOLS] Icon State Selector Can Br...

I changed it so that it will shrink states to 32x32.
Neus
Neus
Bug Reports 1 60 10-15-2021, 10:32 PM
    Thread: Lightning and Luck
Post: Lightning and Luck

Alright, I've been labbing and running a bunch of lightning focused builds in the past few weeks, and I'll have to say lightning is feeling like the weakest of common magic elements you can build righ...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 4 97 10-14-2021, 07:46 PM
    Thread: [Eventline] Inner Dreams
Post: [Eventline] Inner Dreams

‧͙⁺˚*・༓☾  ☽༓・*˚⁺‧͙ [Image: https://i.imgur.com/pFbx3By.png] ·̩̩̥͙**•̩̩͙✩•̩̩͙*˚  ˚*•̩̩͙✩•̩̩͙*˚*·̩̩̥͙        As of late, a strange conregration of people known only as "Inner Light" has been drifting th...
Shadbase
Shadbase
Sigrogana 0 144 10-10-2021, 02:38 AM
    Thread: Hoot's Ban: My Formal Statement.
Post: RE: Hoot's Ban: My Formal Statement.

Thanks for shedding light on the matter, I for one was in the dark. I want to address anyone that regards my comment at all: PLEASE DO NOT DEMONIZE ANY OF THE PEOPLE INVOLVED IN THIS MATTER. It's not...
Humanne
Humanne
General Discussion 7 1,104 10-04-2021, 08:29 PM
    Thread: Hoot's Ban: My Formal Statement.
Post: RE: Hoot's Ban: My Formal Statement.

I only just noticed this thread so I apologise for the double-post, but, I'll just re-iterate what I said in the gm-help channel of SL2's Discord for the sake of posterity and transparency... I would...
Jupiter_Storm
Jupiter_Storm
General Discussion 7 1,104 10-04-2021, 07:53 PM
    Thread: Hoot's Ban: My Formal Statement.
Post: Hoot's Ban: My Formal Statement.

Introduction ------------ My name is Drezdin, and I am writing this open letter to address the ban of Hoot and the explicit role I had to play in it.  I understand that by doing so I am painting a m...
Balor
Balor
General Discussion 7 1,104 10-04-2021, 08:49 AM
    Thread: The Current State Of The Event Staff
Post: RE: The Current State Of The Event Staff

I can see where a majority of these points stem from, though I do believe you might've come off a bit too strong with assumptions (while reasonable) about the activity of eventmins and whom we do them...
Miller
Miller
General Discussion 28 1,558 09-30-2021, 06:38 PM
    Thread: Mask of The Night Lord - Youkai As Options
Post: Mask of The Night Lord - Youkai As Options

Relatively simple suggestion with this one. More options to be added to the mask of the night lord would be cool; specifically youkai. Right now, if you win a fight against a player and defeat their y...
TheRuffKnight
TheRuffKnight
Suggestions 4 144 09-28-2021, 04:09 AM
    Thread: Custom Tome Damage
Post: RE: Custom Tome Damage

I don't like the idea of capping damage or limiting seed combinations. The issue is just the actual damage values of noble seeds so why not simply nerf their damage?
Poruku
Poruku
Balance Fu 15 419 09-27-2021, 07:16 AM
    Thread: Destiny = Always a Main Class
Post: RE: Destiny = Always a Main Class

To provide a better outlook on what this change would entail, each destiny would gain the following skills regardless of Main/Sub. -Archer- Arbalest: None Magic Gunner: None Ranger: Agile Protection,...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Suggestions 9 507 09-26-2021, 06:57 PM
    Thread: Destiny = Always a Main Class
Post: Destiny = Always a Main Class

Could Destiny allow you to use your main class and subclass's "main class only" skills and passives as if both were main classed? It would offer an extra 'oomph' on some certain gimmicks, since you'...
Snake
Snake
Suggestions 9 507 09-26-2021, 05:35 PM
    Thread: Skullcaver Uncaved
Post: Skullcaver Uncaved

Skullcaver in its current iteration just... Does not work. Stun is an unreliable status, that while thematic, hurts you more than it helps almost universally. I'd like to suggest its effect be change...
Tanasinn
Tanasinn
Balance Fu 7 164 09-26-2021, 04:06 AM
    Thread: Engineer Gaming (Deploy: Turret thread)
Post: RE: Engineer Gaming (Deploy: Turret thread)

The turret bot desperately needs some love over its doomwall cousin and laserhappy brother. But yeah, robots in general could use a bunch of touching up to make engineer feel truly like a gadgeteer w...
K Peculier
K Peculier
Balance Fu 8 240 09-26-2021, 02:13 AM
    Thread: Bear Trap size & damage suggestions
Post: Bear Trap size & damage suggestions

Bear Traps are a complete pain in the ass to reset/recollect due to their clickbox only being the exact pixels that make them up. Could we maybe get that expanded? They're also really difficult to pi...
Tanasinn
Tanasinn
Suggestions 0 76 09-25-2021, 06:33 AM
    Thread: New BDP scales horribly
Post: New BDP scales horribly

[Image: https://cdn.discordapp.com/attachments/5...nknown.png] This is a LV70 Dungeon. I'm LV50+ and this doesn't give me a single worthwhile time investment when compared to normal dungeons that are ...
Snake
Snake
Suggestions 1 133 09-24-2021, 02:09 AM
    Thread: Tactician is a bad class for swordplay
Post: RE: Tactician is a bad class for swordplay

(09-23-2021, 01:11 AM)Fern Wrote: These are interesting proposals! The only thing I really disagree with is indirectly buffing Enemy Evaluation, since when the skill goes off, due to going off perce...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 8 157 09-23-2021, 01:59 AM
    Thread: Non-Combat World Events - Foreign Edition
Post: RE: Non-Combat World Events - Foreign Edition

I'm definitely on board with the idea of more automated, non-combat world events to give more excuses to visit other places. Just a couple more ideas for Lispool themed events: - Ice Skating Fairly ...
Slydria
Slydria
Suggestions 5 209 09-21-2021, 08:34 PM
    Thread: Rebelling (against mediocrity)
Post: Rebelling (against mediocrity)

So. Lets talk about Rebelling. Ever since GR2 completely changed the math between hit and evade, its become probably the worst enchantment you can have. The -hit for +power isn't worth it in any way...
Kazzy
Kazzy
Suggestions 3 141 09-21-2021, 03:02 PM
    Thread: Non-Combat World Events - Foreign Edition
Post: RE: Non-Combat World Events - Foreign Edition

The bamboo thing reminded me a bit of the Old ass N64 pokemon stadium minigame at first, where like they drop logs for all players and you have to time your cut right to hit the white line on them, or...
Shujin
Shujin
Suggestions 5 209 09-21-2021, 12:55 PM
    Thread: Non-Combat World Events - Foreign Edition
Post: Non-Combat World Events - Foreign Edition

((IMPORTANT DISCLAIMER: The thread is intentionally designed in a way to mimic a potentially low quality hype-like post for comedic effect and should not be taken to the extreme seriousness)) Okay s...
K Peculier
K Peculier
Suggestions 5 209 09-21-2021, 12:28 PM
    Thread: Cobruh
Post: RE: Cobruh

(09-20-2021, 12:59 AM)Fern Wrote: (09-20-2021, 12:10 AM)InsainArcaneBirdbrain Wrote: As someone who has used thunderhooves teleport on DH, I can say for a fact that charge/charging strike works ju...
InsainArcaneBirdbrain
InsainArcaneBirdbrain
Balance Fu 10 347 09-20-2021, 01:15 AM
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