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Post Author Forum Replies Views Posted [asc]
    Thread: Throwing A Punch (Away)
Post: RE: Throwing A Punch (Away)

I want to chime in to mostly say that I think that Fists are majorly in need of buffs, I think as a weapon identity they should have high base power, I also think that the base critical damage of all ...
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Balance Fu 9 114 03-24-2023, 02:02 AM
    Thread: The Art of the Alias
Post: RE: The Art of the Alias

I focus on alliteration too much, but I think that there is no definitive best alias style, some people like 1 word aliases, some people like titles, some just like descriptors. I usually think on my ...
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General Discussion 9 195 03-19-2023, 01:46 AM
    Thread: Sword Weapon Parts
Post: Sword Weapon Parts

Swords are not exactly in the absolute strongest or weakest spot, they're sort of middle of the road nowadays, I think its finally time I addressed one of my gripes with swords, and always have had gr...
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Balance Fu 7 160 03-15-2023, 07:43 PM
    Thread: Finesse Scaling
Post: RE: Finesse Scaling

Finesse could be changed to be 50% STR and 50% SKI and it'd be fine most likely. It'd allow a 60 SKI 40 STR build to function.
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Balance Fu 9 215 03-15-2023, 03:24 AM
    Thread: Everyone Gets a Sidecut
Post: Everyone Gets a Sidecut

I think that Sidecut and Sillcut should be useable by all weapon classes similar to Repel, or at least all melee weapon classes, I think that this would solve a lot of the gripes that I have with cert...
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Balance Fu 5 149 03-14-2023, 08:02 PM
    Thread: Buckler
Post: RE: Buckler

Most of the plus items require boss materials and rarer materials anyway, costing stuff like Mud, Black Pearls and Chimeric eyes, this is why I suggested Buckler Plus being the stronger version, as th...
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Balance Fu 13 359 03-12-2023, 07:40 PM
    Thread: Korvara and new players
Post: RE: Korvara and new players

It took being recognized by the PvP community when Demon Hunter was busted for me to finally get into the roleplay scene, the first person who had ever reached out to me to roleplay specifically was X...
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General Discussion 29 1,330 03-11-2023, 09:37 PM
    Thread: Soldier - Mad Chop
Post: RE: Soldier - Mad Chop

Axes are a basic attacking weapon with virtually no basic attacking skills, I'd like to see Mad Chop, Cut Down and Reaper Scythe become basic attacks instead of special attacks. I also think that Side...
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Balance Fu 7 216 03-11-2023, 09:30 PM
    Thread: [v2.71] Stun Oddities
Post: [v2.71] Stun Oddities

There are a multitude of jank issues that arise from stunning an enemy in multiple scenarios, I will do my best to explain them as I see how they are working currently: 1) First off the first oddity ...
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Bug Reports 4 107 03-08-2023, 09:46 PM
    Thread: The Ultimate QoL [Fishing]
Post: RE: The Ultimate QoL [Fishing]

[Image: https://i.imgur.com/5XRjzO9.png]
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Suggestions 4 96 03-08-2023, 05:20 AM
    Thread: Buckler
Post: RE: Buckler

I don't really think 15% additional parry rate is all that bad when you compare it to other hand slots, parrying is what bucklers are pretty good at anyway, consider this among options like Bradan's G...
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Balance Fu 13 359 03-07-2023, 08:11 PM
    Thread: Buckler
Post: Buckler

a low level item meant for budding adventurers, anyone can get them so they should still not be worth running just on their own, but there should be a plus version that enables someone to at least con...
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Balance Fu 13 359 03-07-2023, 12:07 AM
    Thread: General thoughts and Opinions off the chest
Post: RE: General thoughts and Opinions off the chest

(03-03-2023, 06:28 PM)Shadbase Wrote: (03-03-2023, 06:03 PM)Plunger Wrote: I'm not sure these types of personal attacks are productive and looking up all of my account details just to make this re...
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General Discussion 52 3,781 03-03-2023, 08:18 PM
    Thread: Ability to put a Style Seed on your weapon to replace your attack animation effect
Post: RE: Ability to put a Style Seed on your weapon to ...

Customization and freedom of expression in roleplay should come above the PvP atmosphere, but clarity should always come above all else too, there are valid points to be made about certain weapons hav...
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Suggestions 18 553 03-02-2023, 04:16 AM
    Thread: ACK! Medis
Post: RE: ACK! Medis

(02-28-2023, 09:40 AM)MegaBlues Wrote: So I just did some napkin math for this. The actual effect the torso has isn't very intuitive because it's a flat modifier to a multiplicative damage source; i...
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Balance Fu 15 544 02-28-2023, 05:08 PM
    Thread: Forceful Exorcist
Post: RE: Forceful Exorcist

Maybe if white spirits stopped giving +1 to skill ranks, people would start using them for roleplay purposes again lol. Spirits are supposed to be risky business, and the business of an Apertaurus or...
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Suggestions 28 656 02-24-2023, 05:44 PM
    Thread: ACK! Medis
Post: ACK! Medis

I think its universally agreed upon that this torso's effect is a little on the strong side currently, and I do not think it too healthy for the game state as low power weapons already do actually kin...
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Balance Fu 15 544 02-24-2023, 05:18 PM
    Thread: Class Skill Renaming
Post: RE: Class Skill Renaming

Overall I think it to be a better thing for roleplay even though I would be against it since sometimes I only track what goes on in a battle by reading the chat log. As long as you can click on those ...
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Suggestions 12 273 02-23-2023, 04:32 PM
    Thread: Aquamancer - Crest Break
Post: RE: Aquamancer - Crest Break

Activating crest break could be as tedious or as little (depending on the way you look at it) as invoking a 9m spell and having a dead class + purity edge if its meant to support your auxiliary class....
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Balance Fu 7 94 02-23-2023, 01:30 AM
    Thread: Blue potions
Post: RE: Blue potions

(02-22-2023, 10:39 PM)renowner Wrote: Even absorb veil is weaker. Even if you have the passives to halve costs and have maxed void energy, that's 60, then 30, while hurting yourself. 90 fp. 2 blue ...
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Balance Fu 19 530 02-23-2023, 01:22 AM
    Thread: Trait - Persistence of Normalcy
Post: RE: Trait - Persistence of Normalcy

I think the normalcy traits have very worryingly overpowered raw stat buffs already, with decent enough downsides to make it not as appealing as you'd think, keep in mind you can take both normalcy tr...
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Balance Fu 9 233 02-22-2023, 03:32 PM
    Thread: [v.2.70f] Twin Dancing Different Weapons
Post: RE: [v.2.70f] Twin Dancing Different Weapons

I can think of a few reasons why not, and I cannot fathom the many more it should not.
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Bug Reports 12 363 02-22-2023, 02:53 AM
    Thread: Blue potions
Post: RE: Blue potions

So, the value of a blue potion isn't actually that high, a lot of the power comes from the ability to just buy them outright from any general shop in Korvara itself, otherwise they are a chore to make...
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Balance Fu 19 530 02-20-2023, 06:20 PM
    Thread: Blue potions
Post: RE: Blue potions

Blue Potions serve as a pretty good fallback tool to ensure you don't randomly wipe due to an FP issue along the way, as more of a QoL thing I'd like to keep them as they are.
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Balance Fu 19 530 02-20-2023, 04:15 PM
    Thread: Sharkfang Necklace
Post: RE: Sharkfang Necklace

Eh, the item was created at a time when this would only target players, if anyone is serious hot swapping to this against chimera (which I severely doubt in 99% of cases) then it simply will just be a...
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Balance Fu 8 203 02-19-2023, 03:01 PM
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