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Post Author Forum Replies Views Posted [asc]
    Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart

*Cough* You're forgetting Sarasha Gi *Cough*
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Balance Fu 25 1,178 11-06-2023, 07:44 AM
    Thread: Free for all
Post: Free for all

Just as the title suggest. A battle option that allows us to fight (Probably party members), in a free for all.
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Suggestions 3 249 10-10-2023, 10:30 PM
    Thread: Witness true strength
Post: RE: Witness true strength

Crit evade is too high. Crit evade is not high. It's easier to stack crit than it is to stack crit evade. How? I've made and witnessed many crit builds that doesn't have more than 10 Luc investment....
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Balance Fu 31 1,718 09-12-2023, 11:32 AM
    Thread: Team-wide healing Suggestion
Post: RE: Team-wide healing Suggestion

Just slap a potion sickness variant to it. "You have just been healed, all other healing outside of items are now 50% effective for 2 rounds" or something like that. It doesn't need to be complex.
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Balance Fu 37 3,090 07-24-2023, 07:46 AM
    Thread: Character Application: Blood Eyes
Post: Character Application: Blood Eyes

Applicable BYOND Key - Snowsen Character Name - Hidden (DM for name) Request Type - Ability/RP Character ability. Request Details -  Pure Bloodlust A powerful death aura that may create illusions bas...
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Character Applications 3 368 07-05-2023, 10:45 PM
    Thread: Battle Weight
Post: Battle Weight

Can we get battle weight back on the hub? Like put it under the portait maybe? That info is quite important.
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Suggestions 4 488 05-30-2023, 11:21 PM
    Thread: Self Confusion
Post: Self Confusion

Self confusion has been quite interesting and also used for grieving. Being hit by someone and being unable to hit back hurts more than your opponents beating you down.  So a buff to confusion, more ...
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Balance Fu 30 2,210 05-28-2023, 06:52 AM
    Thread: One Evade
Post: One Evade

Evade buff that last for one attack; possible to bump that up to two attacks instead? It's pretty easy to just remove those buff with stuff that are 1 momentum attacks/skills or just a Guardian spirit...
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Balance Fu 2 379 05-12-2023, 06:42 AM
    Thread: Titan Gale
Post: RE: Titan Gale

When it becomes game breaking, sure, until then, let it rock.
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Balance Fu 11 961 05-10-2023, 09:10 PM
    Thread: Air's Shop
Post: Air's Shop

Can we move the stuff in Air's shop to one of the 4 cities in Korv?
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Suggestions 6 424 05-10-2023, 05:05 PM
    Thread: Light Shaft
Post: Light Shaft

One suggestion: Light shaft not affecting the user and their allies.
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Balance Fu 10 1,143 04-25-2023, 05:55 AM
    Thread: Make Geist unshackled
Post: RE: Make Geist unshackled

Sure.
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Balance Fu 7 744 04-05-2023, 04:44 AM
    Thread: Silence
Post: RE: Silence

> Silence completely shuts down multiple classes. Silence is quite limited. There is only one class in the game that has a lengthy silence and that’s Hexer. The other silence options require somet...
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Balance Fu 24 2,069 03-31-2023, 04:08 AM
    Thread: Korvara and new players
Post: RE: Korvara and new players

The complaints are valid, but the suggestion is asking a lot. The world is already set and still growing. There is a lot going on, but this is where your complaints come into play. If you have no way...
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General Discussion 29 4,126 03-09-2023, 01:56 AM
    Thread: [v2.71] SpellEdge + Ranger
Post: RE: [v2.71] SpellEdge + Ranger

No no, you're correct caliaca. Ranger spells requires a bow and uses bows as a casting tool. The bug is that it will use the highest SWA weapon once you're hit requirements: Having a bow equip. The se...
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Bug Reports 4 470 03-09-2023, 01:53 AM
    Thread: Dynamic Tome, Why not Dynamic Weapons?
Post: RE: Dynamic Tome, Why not Dynamic Weapons?

(03-03-2023, 04:34 PM)Lolzytripd Wrote: 3 seed slots, then normal weapon parts. Seed 1, elemental or left blank for normal Seed 2 on hit effect (50% of element or status inflict chance to do thing ...
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Suggestions 9 758 03-04-2023, 11:10 PM
    Thread: Herbs
Post: Herbs

Two in one suggestion: Would be really nice to have Mandrake harvestable. As it is at the moment, the only way to obtain them is via a chest or killing mobs in Lake Halard with that low drop chance. ...
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Suggestions 2 320 02-24-2023, 12:48 PM
    Thread: Blue potions
Post: RE: Blue potions

That post sounds like salt. Gives me the impression you fought someone that stalled you and spam blue potions to get their FP back, which is ironically funny if that’s true. You'd probably hate Mana c...
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Balance Fu 19 1,668 02-20-2023, 12:58 AM
    Thread: Sharkfang Necklace
Post: RE: Sharkfang Necklace

All the most reason for Chimeras to not eat every remains.
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Balance Fu 8 634 02-19-2023, 01:32 PM
    Thread: Trade Window
Post: Trade Window

A trading window UI upgrade with a search function for items. Please for everything holy and pure.
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Suggestions 0 195 02-19-2023, 09:24 AM
    Thread: Clock with the Star
Post: RE: Clock with the Star

Bump.
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Suggestions 5 815 02-17-2023, 08:33 PM
    Thread: Battle Potions
Post: Battle Potions

Battle potions! And their current problems. These potions currently have little or no real purpose; relics of the past that require updates. The game at the moment is a game of momentum. How you use s...
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Balance Fu 9 747 02-17-2023, 07:49 PM
    Thread: Cruel Commander
Post: RE: Cruel Commander

It locking you out of summoning is good and all but nothing is stopping you from summoning them beforehand as youkais themselves add to DPS overall or just use summoning storm and summon 6 even while ...
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Balance Fu 12 1,141 02-05-2023, 01:16 AM
    Thread: Vampires in Korvara
Post: RE: Vampires in Korvara

A forced vampirism-like mechanic? Damn, that's crazy--I ain't think we need this though, not with the way SL operates. If this was a wipe base game, sure.
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Suggestions 11 994 01-30-2023, 02:12 PM
    Thread: Skill Points Situation
Post: Skill Points Situation

So I’ve noticed some classes are getting the points touched up. Enough to make them usable/viable outside of raw support. Which is pretty good. I figure I might as well suggest a few that also need th...
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Balance Fu 6 699 01-30-2023, 08:04 AM
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