Search Results
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Thread: Spell Snatch
Post: RE: Spell Snatch
(10-30-2024, 06:22 PM)Autumn Wrote: I will say as a note it does make the Diary Lock weapon part a lot more useful, I think that this suggestion is fine personally if Spell Snatch comes with say a 2... |
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Collector |
Balance Fu
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14 |
1,077 |
10-30-2024, 07:20 PM |
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Thread: Thanks for the Rematches, Dev!
Post: RE: Thanks for the Rematches, Dev!
(07-09-2024, 12:38 AM)Shujin Wrote: (07-08-2024, 10:07 PM)Collector Wrote: I have an excuse to talk about it now.
T3 Decarabia is my favourite piece of content in the game. Had a fight where we d... |
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Collector |
General Discussion
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6 |
953 |
07-09-2024, 01:17 AM |
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Thread: Boulder Breakdown
Post: RE: Boulder Breakdown
Adding to this because it's been bothering me for a few months now;
New items (~2 years old) don't have dismantled materials. It's gotten to the point where I'm genuinely excited I've dropped a voidc... |
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Collector |
Suggestions
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2 |
475 |
06-18-2024, 04:06 AM |
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Thread: [v2.85 v4 (Test)] Sneed Sniper
Post: [v2.85 v4 (Test)] Sneed Sniper
Seed Sniper's immobilize effect ignores immobilize immunity. If going first, attacking with a Seed Sniper + Splash repeatedly can lead to an infinite immobilize.
[Image: https://media.discordapp.net/... |
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Collector |
Bug Reports
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1 |
422 |
03-30-2024, 10:53 AM |
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Thread: [v.2.84d (Live)] Phase Python Phantom Poison
Post: [v.2.84d (Live)] Phase Python Phantom Poison
If a phase python dies after afflicting a target with poison, the poison doesn't do damage. After death, mousing over the poison afflicting the target will read "Afflicted by" with no origin.
To repr... |
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Collector |
Bug Reports
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1 |
420 |
03-09-2024, 03:54 AM |
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Thread: [v.2.84d (Live)] Lantern Bearer Aura Battle Start
Post: [v.2.84d (Live)] Lantern Bearer Aura Battle Start
Lantern Bearers will not display their active aura battle start if it persists from a previous battle. Switching auras fixes the problem, but repeating the same aura does not. This bug is purely visua... |
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Collector |
Bug Reports
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3 |
679 |
03-08-2024, 09:48 PM |
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Thread: [v2.84 v4 (Test)] Grenade Launcher
Post: [v2.84 v4 (Test)] Grenade Launcher
Grenade launcher isn't using equipped gun weapons as casting tools and defaults to bare fists instead.
Testing was done using both a jackhammer and handgun (pictured) and assumes 69 fire attack, 57 s... |
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Collector |
Bug Reports
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1 |
439 |
03-08-2024, 09:47 PM |
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Thread: Penultimate Bling
Post: RE: Penultimate Bling
(09-29-2022, 05:25 PM)renowner Wrote: I'm very much against allowing the item to change your IC character name color. Making your icon cool is fine, making your ooc name change color is fine, but th... |
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Collector |
Suggestions
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11 |
4,813 |
09-29-2022, 05:44 PM |
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Thread: The Great Trivializer
Post: RE: The Great Trivializer
(07-27-2022, 09:00 PM)Skullcatrons Wrote:
First of all, I will start by prefacing that nerfing mercenaries will just hurt the casual players, and normal players who's forced to grind for their gea... |
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Collector |
Balance Fu
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25 |
9,336 |
07-27-2022, 10:23 PM |
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Thread: The Great Trivializer
Post: The Great Trivializer
MERCENARIES.
If you've taken a peek at almost any grinding area, you've probably noticed a few, if not all of the players killing monsters there have a couple of extra friends. These friends, dependin... |
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Collector |
Balance Fu
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25 |
9,336 |
07-26-2022, 11:43 PM |
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Thread: [Korvara] EXP / The Grind
Post: RE: [Korvara] EXP / The Grind
Honestly? I LIKE the amount it takes.
SL2 isn't a difficult game, but there are lots of ways to make your grinding experience faster, and less time consuming. In Sigrogana, this escalates into grind... |
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Collector |
Suggestions
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9 |
3,293 |
07-20-2022, 12:16 AM |
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Thread: State of Eventmins in Korvara
Post: RE: State of Eventmins in Korvara
I made miller do a thing and it was really fuckin good
I love you miller
corn gun |
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Collector |
Fruity Rumpus General
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2 |
3,936 |
07-15-2022, 11:31 PM |
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Thread: [V2.60] Umbral Cloaking
Post: [V2.60] Umbral Cloaking
Balthie posted an image of his view of GM invisibility. It makes his character slightly translucent on his end.
Umbrals cannot do this at night.
This is completely unacceptable. Literally unplayable... |
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Collector |
Suggestions
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0 |
625 |
07-07-2022, 10:51 AM |
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Thread: Korvara - Roleplay Ruleset
Post: RE: Korvara - Roleplay Ruleset
There isn't much of a point in debating most of this without some kind of proper roadmap from dev.
As it stands right now, all we have on Korvara is 'player controlled environment', 'separate from th... |
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Collector |
General Discussion
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33 |
20,267 |
02-17-2022, 05:57 AM |
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Thread: Defeat the Summoner User to defeat the Summons
Post: RE: Defeat the Summoner User to defeat the Summons
A good means of going about this would be to make KO'd targets enter a state where they can't be interacted with by living targets, and vice versa. In this way, Youkai wouldn't be able to take the FP ... |
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Collector |
Balance Fu
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19 |
8,387 |
01-09-2022, 04:27 AM |
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Thread: Spirit Mirror. Again.
Post: RE: Spirit Mirror. Again.
I don't have much else to say on the topic, but I'm fairly confident that the discussion here illustrates that spirit mirror is in a perfectly fine position as it is. I can only hope dev feels the sam... |
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Collector |
Balance Fu
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33 |
15,458 |
12-31-2021, 08:46 AM |
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Thread: Spirit Mirror. Again.
Post: RE: Spirit Mirror. Again.
(12-29-2021, 08:15 PM)Trexmaster Wrote: (12-29-2021, 10:57 AM)Kazzy Wrote: No, it shouldn't have an indicator. If someone is using an accessory that allows ONE PROJECTILE be reflected, then that i... |
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Collector |
Balance Fu
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33 |
15,458 |
12-30-2021, 11:28 PM |
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Thread: When is it okay, to ignore evade? (discussion)
Post: RE: When is it okay, to ignore evade? (discussion)
Explosion has a cooldown. It is not 'spammable'.
Firebird is going to hit the dodgie anyway provided they're not blind.
Blind needs a fix. Evade needs to be reworked again. |
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Collector |
Balance Fu
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15 |
7,119 |
10-23-2021, 09:19 PM |