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Post Author Forum Replies Views Posted [asc]
    Thread: Spell Snatch
Post: RE: Spell Snatch

(10-30-2024, 06:22 PM)Autumn Wrote: I will say as a note it does make the Diary Lock weapon part a lot more useful, I think that this suggestion is fine personally if Spell Snatch comes with say a 2...
Collector
Collector
Balance Fu 14 1,077 10-30-2024, 07:20 PM
    Thread: Thanks for the Rematches, Dev!
Post: RE: Thanks for the Rematches, Dev!

(07-09-2024, 12:38 AM)Shujin Wrote: (07-08-2024, 10:07 PM)Collector Wrote: I have an excuse to talk about it now. T3 Decarabia is my favourite piece of content in the game. Had a fight where we d...
Collector
Collector
General Discussion 6 953 07-09-2024, 01:17 AM
    Thread: Boulder Breakdown
Post: RE: Boulder Breakdown

Adding to this because it's been bothering me for a few months now; New items (~2 years old) don't have dismantled materials. It's gotten to the point where I'm genuinely excited I've dropped a voidc...
Collector
Collector
Suggestions 2 475 06-18-2024, 04:06 AM
    Thread: [v2.85 v4 (Test)] Sneed Sniper
Post: [v2.85 v4 (Test)] Sneed Sniper

Seed Sniper's immobilize effect ignores immobilize immunity. If going first, attacking with a Seed Sniper + Splash repeatedly can lead to an infinite immobilize. [Image: https://media.discordapp.net/...
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Collector
Bug Reports 1 422 03-30-2024, 10:53 AM
    Thread: [v.2.84d (Live)] Phase Python Phantom Poison
Post: [v.2.84d (Live)] Phase Python Phantom Poison

If a phase python dies after afflicting a target with poison, the poison doesn't do damage. After death, mousing over the poison afflicting the target will read "Afflicted by" with no origin. To repr...
Collector
Collector
Bug Reports 1 420 03-09-2024, 03:54 AM
    Thread: [v.2.84d (Live)] Lantern Bearer Aura Battle Start
Post: [v.2.84d (Live)] Lantern Bearer Aura Battle Start

Lantern Bearers will not display their active aura battle start if it persists from a previous battle. Switching auras fixes the problem, but repeating the same aura does not. This bug is purely visua...
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Collector
Bug Reports 3 679 03-08-2024, 09:48 PM
    Thread: [v2.84 v4 (Test)] Grenade Launcher
Post: [v2.84 v4 (Test)] Grenade Launcher

Grenade launcher isn't using equipped gun weapons as casting tools and defaults to bare fists instead. Testing was done using both a jackhammer and handgun (pictured) and assumes 69 fire attack, 57 s...
Collector
Collector
Bug Reports 1 439 03-08-2024, 09:47 PM
    Thread: Penultimate Bling
Post: RE: Penultimate Bling

(09-29-2022, 05:25 PM)renowner Wrote: I'm very much against allowing the item to change your IC character name color. Making your icon cool is fine, making your ooc name change color is fine, but th...
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Collector
Suggestions 11 4,813 09-29-2022, 05:44 PM
    Thread: The Great Trivializer
Post: RE: The Great Trivializer

(07-27-2022, 09:00 PM)Skullcatrons Wrote: First of all, I will start by prefacing that nerfing mercenaries will just hurt the casual players, and normal players who's forced to grind for their gea...
Collector
Collector
Balance Fu 25 9,336 07-27-2022, 10:23 PM
    Thread: The Great Trivializer
Post: The Great Trivializer

MERCENARIES. If you've taken a peek at almost any grinding area, you've probably noticed a few, if not all of the players killing monsters there have a couple of extra friends. These friends, dependin...
Collector
Collector
Balance Fu 25 9,336 07-26-2022, 11:43 PM
    Thread: [Korvara] EXP / The Grind
Post: RE: [Korvara] EXP / The Grind

Honestly? I LIKE the amount it takes. SL2 isn't a difficult game, but there are lots of ways to make your grinding experience faster, and less time consuming. In Sigrogana, this escalates into grind...
Collector
Collector
Suggestions 9 3,293 07-20-2022, 12:16 AM
    Thread: State of Eventmins in Korvara
Post: RE: State of Eventmins in Korvara

I made miller do a thing and it was really fuckin good I love you miller corn gun
Collector
Collector
Fruity Rumpus General 2 3,936 07-15-2022, 11:31 PM
    Thread: [V2.60] Umbral Cloaking
Post: [V2.60] Umbral Cloaking

Balthie posted an image of his view of GM invisibility. It makes his character slightly translucent on his end. Umbrals cannot do this at night. This is completely unacceptable. Literally unplayable...
Collector
Collector
Suggestions 0 625 07-07-2022, 10:51 AM
    Thread: Korvara - Roleplay Ruleset
Post: RE: Korvara - Roleplay Ruleset

There isn't much of a point in debating most of this without some kind of proper roadmap from dev. As it stands right now, all we have on Korvara is 'player controlled environment', 'separate from th...
Collector
Collector
General Discussion 33 20,267 02-17-2022, 05:57 AM
    Thread: Defeat the Summoner User to defeat the Summons
Post: RE: Defeat the Summoner User to defeat the Summons

A good means of going about this would be to make KO'd targets enter a state where they can't be interacted with by living targets, and vice versa. In this way, Youkai wouldn't be able to take the FP ...
Collector
Collector
Balance Fu 19 8,387 01-09-2022, 04:27 AM
    Thread: Spirit Mirror. Again.
Post: RE: Spirit Mirror. Again.

I don't have much else to say on the topic, but I'm fairly confident that the discussion here illustrates that spirit mirror is in a perfectly fine position as it is. I can only hope dev feels the sam...
Collector
Collector
Balance Fu 33 15,458 12-31-2021, 08:46 AM
    Thread: Spirit Mirror. Again.
Post: RE: Spirit Mirror. Again.

(12-29-2021, 08:15 PM)Trexmaster Wrote: (12-29-2021, 10:57 AM)Kazzy Wrote: No, it shouldn't have an indicator. If someone is using an accessory that allows ONE PROJECTILE be reflected, then that i...
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Collector
Balance Fu 33 15,458 12-30-2021, 11:28 PM
    Thread: When is it okay, to ignore evade? (discussion)
Post: RE: When is it okay, to ignore evade? (discussion)

Explosion has a cooldown. It is not 'spammable'. Firebird is going to hit the dodgie anyway provided they're not blind. Blind needs a fix. Evade needs to be reworked again.
Collector
Collector
Balance Fu 15 7,119 10-23-2021, 09:19 PM
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