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    Thread: Hexer Rework Ideas
Post: Hexer Rework Ideas

Currently I don't think Hexer fulfills many of the class fantasies that it sets out to achieve anymore, it's kind of gotten outdated by time since it's barely changed aside from getting nerfed over ti...
Autumn
Autumn
Class/Race Ideas 0 76 10-11-2024, 07:29 PM
    Thread: Geomaterial (Ruler)
Post: RE: Geomaterial (Ruler)

Ruler's Might: "Rulers need subjects to preside over, right?" For every allied player in battle, gain +1 geomaterial at the start of battle. Also allows refining Geomaterial to deal earth magical dama...
Raigen.Convict
Raigen.Convict
Balance Fu 5 169 10-09-2024, 10:02 PM
    Thread: Master of Puppets (Ruler Cosmetic Sprites)
Post: Master of Puppets (Ruler Cosmetic Sprites)

[Image: https://i.imgur.com/zSQT7v4.png] Mixed Bag here, but I gave a whirl at making a cosmetic set for Ruler based around puppets. Not much of a spriter, but they've all got backs and sides, and an...
WaifuApple
WaifuApple
Submissions 1 117 10-08-2024, 02:33 AM
    Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread

(10-07-2024, 06:40 PM)Poruku Wrote: Add a fuel tank hand slot item, and the material of the fuel tank determines what ammunition the firthrower uses. Different ores have different effects, changing ...
Sawrock
Sawrock
General Discussion 75 32,348 10-07-2024, 06:49 PM
    Thread: Maneuver: Special Attack 1 (Polearms)
Post: Maneuver: Special Attack 1 (Polearms)

The 4M cost on Multifront feels like a relic of Pre-GR. Can this be changed to 3M but gain a 1 round CD? Or better yet. Gain a new effect that makes you rotate, swapping the targets' location one f...
Snake
Snake
Balance Fu 1 84 10-05-2024, 03:12 PM
    Thread: Dark Imbue (Ghost)
Post: Dark Imbue (Ghost)

Quote:Dark Imbue Axe skill. Causes your Axe to extend with a dark blade similar to a scythe, increasing its Hit and dealing Dark magic damage (based on Dark ATK) when you hit an enemy with a basic a...
Snake
Snake
Balance Fu 9 349 10-02-2024, 11:57 PM
    Thread: Buff ephemeral insight
Post: Buff ephemeral insight

Make it do something to make it worth dumping 12m to set up over 2 turns Ideas, clearly not all of them would be implemented Some form of dr bypass to cut through tanks Maybe refund 3m  Increase cm...
Lolzytripd
Lolzytripd
Balance Fu 13 471 09-30-2024, 07:39 PM
    Thread: Buff Omina and Muridae
Post: RE: Buff Omina and Muridae

I think the solution is still to let any race substitute one of the human stat spreads in ( excluding apt)
Lolzytripd
Lolzytripd
Balance Fu 3 178 09-30-2024, 06:17 PM
    Thread: Please Remove Homunculi HP Penalty
Post: Please Remove Homunculi HP Penalty

Homunculi have it pretty bad generally, there are some pretty fringe cases with Amalgama and Salamandra where their racials CAN justify the HP cut but generally I think for most of their builds, havin...
Autumn
Autumn
Balance Fu 5 326 09-27-2024, 10:01 PM
    Thread: +10% power
Post: RE: +10% power

I think that the old weapons that give you +10% power to X spells are built around the pre-GR system and not the post-GR system, and would rather that they get changed to more sensible post-GR stats l...
Autumn
Autumn
Balance Fu 9 439 09-25-2024, 06:22 PM
    Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread

shitty cook trait lets you make all cooking recipes at cooking level 1 but they all instead give -5% HP and FP regen
Sawrock
Sawrock
General Discussion 75 32,348 09-22-2024, 05:29 AM
    Thread: Fight until you're dead
Post: RE: Fight until you're dead

(09-21-2024, 08:25 PM)Poruku Wrote: If this was a real life scenario and I was fighting for my life and I don't have the energy to cast ballcrusher I'll definitely drink a potion and not destroy my ...
the REAL Minos Prime
the REAL Minos Prime
Suggestions 3 239 09-22-2024, 01:57 AM
    Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log

I did it not work this week... Oops. I got some TEETH HEALTH issues as well as PAPERWORK issues. So I kinda get my mind all in the way. Hoping I get the mind back into work quick.
lalchi
lalchi
General Discussion 7 643 09-19-2024, 12:35 AM
    Thread: Hello
Post: RE: Hello

what it is ho? wassup? every good saw needs a lil' rock
Blissey
Blissey
Fruity Rumpus General 21 8,593 09-18-2024, 01:20 AM
    Thread: The curious tales
Post: RE: The curious tales

New book in display : Poetry : Eulogy to a Bodyguard (A.S)
lalchi
lalchi
Sigrogana 7 4,280 09-15-2024, 05:38 PM
    Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log

Day 5, 6 & 7 Hello. I have not posted day 5 and 6 in time. That's because the visuals for the protoype took longer than expected. I didn't wanted to show small progress and instead wait to ge...
lalchi
lalchi
General Discussion 7 643 09-13-2024, 01:45 PM
    Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread

desert wind refill pocket sand
Sawrock
Sawrock
General Discussion 75 32,348 09-11-2024, 09:21 PM
    Thread: Nation Traits
Post: RE: Nation Traits

the simple brain dead choice for meiaquar is haha gambling but toffee brought the idea of weapons and i thought hey daggers are equip-able by all classes anyways, why not give meiaquarise something li...
Ham
Ham
Suggestions 8 603 09-08-2024, 11:08 PM
    Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log

Day 2 : I kept working on the wireframe today. It's not finished but there's quite a lot i can show already. For those who don't know. A wireframe is a presentation where no styling is made now. S...
lalchi
lalchi
General Discussion 7 643 09-06-2024, 04:06 PM
    Thread: Jarmor Beautification Project
Post: Jarmor Beautification Project

As funny as it is to be completely encapsulated in a jam bubble at the start of a fight, I'd like to also be able to see my character underneath the Jarmor effect just a little bit, it'd probably serv...
Autumn
Autumn
Quality-of-Life (QoL) 2 245 09-05-2024, 06:57 PM
    Thread: SL2 interactive map construction log
Post: SL2 interactive map construction log

Hello everybody.  After asking dev and getting his approval, i'm making a website for a SL2 interactive map.  I'm doing this because this is something i wanted to do for a while now but had other pr...
lalchi
lalchi
General Discussion 7 643 09-05-2024, 04:16 PM
    Thread: Purge the feeble-minded...
Post: RE: Purge the feeble-minded...

To note before I get into this: all of this is purely going off of my vibes and emotions. Take everything I say here in the worst way possible. [Image: https://i.imgur.com/Ctdy2iZ.png] There's far to...
Sawrock
Sawrock
Suggestions 17 1,167 09-02-2024, 05:28 AM
    Thread: Just one more kensei buff please dev just one more buff to kensei and it'll be good
Post: RE: Just one more kensei buff please dev just one ...

Here's what I'd suggest if we are going the route of giving Kensei Offensive Skills critical hits: - Reduce all Kensei Offensive Skills to 3M. - Swap the bonus for using a Katana from "reducing the M...
Slydria
Slydria
Balance Fu 15 1,194 09-01-2024, 08:43 PM
    Thread: Purge the feeble-minded...
Post: Purge the feeble-minded...

There's a significant amount of uninteractable NPCs around the map, everywhere. Despite having seen them many times before, I still get hopeful that it's a fellow player I can interact with, but then ...
Sawrock
Sawrock
Suggestions 17 1,167 08-31-2024, 05:01 PM
    Thread: Dualpower (Tactician)
Post: Dualpower (Tactician)

I think this should let you use all of Soldier's offensive skills with either a Tome or a Sword. Tactician could use the extra to give it more use from Soldier, or let it use a shield.
Snake
Snake
Balance Fu 1 204 08-31-2024, 04:59 PM
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