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Thread: Hexer Rework Ideas
Post: Hexer Rework Ideas
Currently I don't think Hexer fulfills many of the class fantasies that it sets out to achieve anymore, it's kind of gotten outdated by time since it's barely changed aside from getting nerfed over ti... |
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Autumn |
Class/Race Ideas
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0 |
76 |
10-11-2024, 07:29 PM |
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Thread: Geomaterial (Ruler)
Post: RE: Geomaterial (Ruler)
Ruler's Might: "Rulers need subjects to preside over, right?" For every allied player in battle, gain +1 geomaterial at the start of battle. Also allows refining Geomaterial to deal earth magical dama... |
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Raigen.Convict |
Balance Fu
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5 |
169 |
10-09-2024, 10:02 PM |
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Thread: Master of Puppets (Ruler Cosmetic Sprites)
Post: Master of Puppets (Ruler Cosmetic Sprites)
[Image: https://i.imgur.com/zSQT7v4.png]
Mixed Bag here, but I gave a whirl at making a cosmetic set for Ruler based around puppets. Not much of a spriter, but they've all got backs and sides, and an... |
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WaifuApple |
Submissions
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1 |
117 |
10-08-2024, 02:33 AM |
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Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread
(10-07-2024, 06:40 PM)Poruku Wrote: Add a fuel tank hand slot item, and the material of the fuel tank determines what ammunition the firthrower uses. Different ores have different effects, changing ... |
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Sawrock |
General Discussion
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75 |
32,348 |
10-07-2024, 06:49 PM |
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Thread: Maneuver: Special Attack 1 (Polearms)
Post: Maneuver: Special Attack 1 (Polearms)
The 4M cost on Multifront feels like a relic of Pre-GR.
Can this be changed to 3M but gain a 1 round CD?
Or better yet. Gain a new effect that makes you rotate, swapping the targets' location one f... |
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Snake |
Balance Fu
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1 |
84 |
10-05-2024, 03:12 PM |
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Thread: Dark Imbue (Ghost)
Post: Dark Imbue (Ghost)
Quote:Dark Imbue
Axe skill. Causes your Axe to extend with a dark blade similar to a scythe, increasing its Hit and dealing Dark magic damage (based on Dark ATK) when you hit an enemy with a basic a... |
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Snake |
Balance Fu
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9 |
349 |
10-02-2024, 11:57 PM |
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Thread: Buff ephemeral insight
Post: Buff ephemeral insight
Make it do something to make it worth dumping 12m to set up over 2 turns
Ideas, clearly not all of them would be implemented
Some form of dr bypass to cut through tanks
Maybe refund 3m
Increase cm... |
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Lolzytripd |
Balance Fu
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13 |
471 |
09-30-2024, 07:39 PM |
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Thread: Buff Omina and Muridae
Post: RE: Buff Omina and Muridae
I think the solution is still to let any race substitute one of the human stat spreads in ( excluding apt) |
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Lolzytripd |
Balance Fu
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3 |
178 |
09-30-2024, 06:17 PM |
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Thread: Please Remove Homunculi HP Penalty
Post: Please Remove Homunculi HP Penalty
Homunculi have it pretty bad generally, there are some pretty fringe cases with Amalgama and Salamandra where their racials CAN justify the HP cut but generally I think for most of their builds, havin... |
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Autumn |
Balance Fu
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5 |
326 |
09-27-2024, 10:01 PM |
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Thread: +10% power
Post: RE: +10% power
I think that the old weapons that give you +10% power to X spells are built around the pre-GR system and not the post-GR system, and would rather that they get changed to more sensible post-GR stats l... |
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Autumn |
Balance Fu
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9 |
439 |
09-25-2024, 06:22 PM |
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Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread
shitty cook trait
lets you make all cooking recipes at cooking level 1 but they all instead give -5% HP and FP regen |
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Sawrock |
General Discussion
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75 |
32,348 |
09-22-2024, 05:29 AM |
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Thread: Fight until you're dead
Post: RE: Fight until you're dead
(09-21-2024, 08:25 PM)Poruku Wrote: If this was a real life scenario and I was fighting for my life and I don't have the energy to cast ballcrusher I'll definitely drink a potion and not destroy my ... |
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the REAL Minos Prime |
Suggestions
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3 |
239 |
09-22-2024, 01:57 AM |
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Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log
I did it not work this week... Oops.
I got some TEETH HEALTH issues as well as PAPERWORK issues. So I kinda get my mind all in the way.
Hoping I get the mind back into work quick. |
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lalchi |
General Discussion
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7 |
643 |
09-19-2024, 12:35 AM |
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Thread: Hello
Post: RE: Hello
what it is ho?
wassup?
every good saw needs a lil' rock |
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Blissey |
Fruity Rumpus General
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21 |
8,593 |
09-18-2024, 01:20 AM |
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Thread: The curious tales
Post: RE: The curious tales
New book in display :
Poetry :
Eulogy to a Bodyguard (A.S) |
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lalchi |
Sigrogana
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7 |
4,280 |
09-15-2024, 05:38 PM |
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Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log
Day 5, 6 & 7
Hello.
I have not posted day 5 and 6 in time. That's because the visuals for the protoype took longer than expected.
I didn't wanted to show small progress and instead wait to ge... |
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lalchi |
General Discussion
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7 |
643 |
09-13-2024, 01:45 PM |
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Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread
desert wind refill pocket sand |
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Sawrock |
General Discussion
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75 |
32,348 |
09-11-2024, 09:21 PM |
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Thread: Nation Traits
Post: RE: Nation Traits
the simple brain dead choice for meiaquar is haha gambling but toffee brought the idea of weapons and i thought hey daggers are equip-able by all classes anyways, why not give meiaquarise something li... |
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Ham |
Suggestions
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8 |
603 |
09-08-2024, 11:08 PM |
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Thread: SL2 interactive map construction log
Post: RE: SL2 interactive map construction log
Day 2 :
I kept working on the wireframe today.
It's not finished but there's quite a lot i can show already.
For those who don't know.
A wireframe is a presentation where no styling is made now.
S... |
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lalchi |
General Discussion
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7 |
643 |
09-06-2024, 04:06 PM |
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Thread: Jarmor Beautification Project
Post: Jarmor Beautification Project
As funny as it is to be completely encapsulated in a jam bubble at the start of a fight, I'd like to also be able to see my character underneath the Jarmor effect just a little bit, it'd probably serv... |
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Autumn |
Quality-of-Life (QoL)
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2 |
245 |
09-05-2024, 06:57 PM |
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Thread: SL2 interactive map construction log
Post: SL2 interactive map construction log
Hello everybody.
After asking dev and getting his approval, i'm making a website for a SL2 interactive map.
I'm doing this because this is something i wanted to do for a while now but had other pr... |
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lalchi |
General Discussion
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7 |
643 |
09-05-2024, 04:16 PM |
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Thread: Purge the feeble-minded...
Post: RE: Purge the feeble-minded...
To note before I get into this: all of this is purely going off of my vibes and emotions. Take everything I say here in the worst way possible.
[Image: https://i.imgur.com/Ctdy2iZ.png]
There's far to... |
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Sawrock |
Suggestions
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17 |
1,167 |
09-02-2024, 05:28 AM |
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Thread: Just one more kensei buff please dev just one more buff to kensei and it'll be good
Post: RE: Just one more kensei buff please dev just one ...
Here's what I'd suggest if we are going the route of giving Kensei Offensive Skills critical hits:
- Reduce all Kensei Offensive Skills to 3M.
- Swap the bonus for using a Katana from "reducing the M... |
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Slydria |
Balance Fu
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15 |
1,194 |
09-01-2024, 08:43 PM |
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Thread: Purge the feeble-minded...
Post: Purge the feeble-minded...
There's a significant amount of uninteractable NPCs around the map, everywhere. Despite having seen them many times before, I still get hopeful that it's a fellow player I can interact with, but then ... |
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Sawrock |
Suggestions
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17 |
1,167 |
08-31-2024, 05:01 PM |
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Thread: Dualpower (Tactician)
Post: Dualpower (Tactician)
I think this should let you use all of Soldier's offensive skills with either a Tome or a Sword. Tactician could use the extra to give it more use from Soldier, or let it use a shield. |
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Snake |
Balance Fu
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1 |
204 |
08-31-2024, 04:59 PM |