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Thread: Random Crits Trait
Post: Random Crits Trait
Quote:Lucky Strike
Req: 15 LUC
Caps your Critical Hit against enemies at 50% and halves Critical Damage from Scaled GUI. Your base Critical Damage for all weapons is 150%.
Quote:Risky Gambit
Req: Lu... |
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Snake |
Suggestions
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4 |
116 |
12-03-2023, 07:56 PM |
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Thread: Special Strikes Are Kinda Weak
Post: RE: Special Strikes Are Kinda Weak
Being able to like, use those special strikes as separate skills that you need to build up with basic attacks and twice as fast on critical strikes could also be neat. |
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Snake |
Balance Fu
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8 |
527 |
11-28-2023, 05:29 PM |
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Thread: The State of Level 80 Bosses
Post: RE: The State of Level 80 Bosses
(And even then, we just flee from combat when boulder-grabbing because it's a waste of time to fight LV80 megabeefy mobs.) |
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Snake |
Suggestions
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7 |
330 |
11-27-2023, 07:50 PM |
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Thread: Add the bandit weapons to the general drop pool
Post: RE: Add the bandit weapons to the general drop poo...
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Snake |
Suggestions
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9 |
347 |
11-15-2023, 05:43 PM |
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Thread: The State of Level 80 Bosses
Post: RE: The State of Level 80 Bosses
Yeah, I agree. I'd take something to have "Extreme" versions of these boss fights, where they're LV100 or something, but at least make it so after beating them, we get something that is not the usual ... |
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Snake |
Suggestions
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7 |
330 |
11-15-2023, 05:20 PM |
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Thread: Bonus Bloodshed: Not So Stylish
Post: RE: Bonus Bloodshed: Not So Stylish
Yeah, maybe the solution should just be simpler.
I still think you could make it so no-starsign would shift the element type to a random one (and starsign doing that), and add (Demon Hunter LV) bonu... |
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Snake |
Balance Fu
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6 |
355 |
10-30-2023, 06:23 PM |
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Thread: Memory Shards
Post: RE: Memory Shards
This was the most requested ordeal in ages now. Hell, doesn't even need to be a preference, they can just stay transparent and I'd not mind. |
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Snake |
Quality-of-Life (QoL)
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3 |
255 |
10-25-2023, 03:17 PM |
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Thread: [2.78] Shotgun Knockback Cancels Wild Ride (Sometimes)
Post: RE: [2.78] Shotgun Knockback Cancels Wild Ride (So...
Probably when you move ahead of the target as you are riding it, a server tick ordeal. So when you're infront of it, you knock them back with the shotgun's on-hit effect, thus ending it.
Regardless, ... |
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Snake |
Bug Reports
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1 |
128 |
10-10-2023, 04:04 AM |
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Thread: [2.78] Body Guardn't
Post: RE: [2.78] Body Guardn't
Is the Tuning Fork "protection-ignoring" or "armor-ignoring"? Because otherwise you may as well as make a balance-fu about Electric Axe's on-crit effect, since protection-ignoring effects take priorit... |
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Snake |
Bug Reports
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6 |
235 |
10-10-2023, 04:02 AM |
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Thread: Other Mechanical Injury Healing Options
Post: RE: Other Mechanical Injury Healing Options
The numbers I proposed are arbitrary in that case, it's the idea that I'm wondering if it can or not be sold. Being able to interact with injured players without having to pull them into a party and o... |
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Snake |
Suggestions
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16 |
571 |
10-10-2023, 03:34 AM |
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Thread: Air Riposte Fu
Post: RE: Air Riposte Fu
Simple solution is just making Riposte unable to activate while you are Airborne, Frozen or Knocked Down. |
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Snake |
Balance Fu
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7 |
306 |
10-09-2023, 12:57 PM |
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Thread: [v2.78] Mutated Gunbows
Post: [v2.78] Mutated Gunbows
When Guns are mutated into Bows (I.E, Yin/Yang for example), they do not carry over the Rounds property of firing multiple rounds, which is a vestige of a previous balance fix regarding them and how P... |
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Snake |
Bug Reports
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1 |
127 |
10-02-2023, 10:19 PM |
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Thread: Dhessence
Post: Dhessence
It's a fun skill, fun theme, but it fails to deliver what it preaches, so please make it a little stronger without going overboard.
Quote:Dhessence
Create a vitality-stealing burst of darkness that... |
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Snake |
Balance Fu
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4 |
246 |
09-30-2023, 10:08 PM |
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Thread: Thick Iron
Post: RE: Thick Iron
Yeh, I like that idea too. Let blacksmith players be the reason behind better and stronger materials, not new map updates and RNG miners. |
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Snake |
Suggestions
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6 |
399 |
09-19-2023, 03:15 PM |
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Thread: Thick Iron
Post: RE: Thick Iron
I saw what you did there. |
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Snake |
Suggestions
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6 |
399 |
09-15-2023, 05:16 PM |
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Thread: Chimera Mutation Ideas (and +2 Traits)
Post: Chimera Mutation Ideas (and +2 Traits)
This is fully based on the Chimera-Eat-Type verb in the Test Server as I see them and get ideas, so some of those may be for comical reasons (they'll be obvious, but for the youngins who can't tell, I... |
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Snake |
Suggestions
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2 |
200 |
09-06-2023, 06:47 PM |
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Thread: Magic Gunner Skill Ideas
Post: Magic Gunner Skill Ideas
Quote:Overwatch
3M
3 Skill Ranks
10 FP (+2 per Rank)
Utility Skill
Shoot first, ask questions later. On use, you'll lock onto a direction. The next enemy that moves within your line of sight, or uses... |
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Snake |
Suggestions
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6 |
392 |
09-02-2023, 05:42 PM |
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Thread: Analyze Weakness and Enemy Evaluation
Post: Analyze Weakness and Enemy Evaluation
These skills should probably be touched in the future, my main observation points so far are the following:
- They cost 5 SP each, which could be lowered to 3 SP.
- Their range should be 6 (+1 if Tom... |
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Snake |
Balance Fu
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1 |
195 |
08-31-2023, 03:59 AM |
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Thread: The subject is missing. Please enter a subject.
Post: RE: The subject is missing. Please enter a subject...
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Snake |
Fruity Rumpus General
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4 |
838 |
08-02-2023, 04:56 AM |
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Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread
Make each training dummy take 10 QTEs before they can be used and if you miss one the dummy deals 999999 damage to you and sends you back to spawn with defeat losses and battle shock. |
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Snake |
General Discussion
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63 |
14,287 |
07-30-2023, 01:35 AM |
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Thread: The state of "antags" (and conflict?)
Post: RE: The state of "antags" (and conflict?)
The recent attempt to get Zofia killed speaks loud enough in a few points discussed here. It's not limited to just antagonism, just any form of conflict. |
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Snake |
General Discussion
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45 |
4,366 |
07-29-2023, 09:56 PM |
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Thread: Pumpkin lollipop consistency
Post: RE: Pumpkin lollipop consistency
finally some good fucking food |
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Snake |
Quality-of-Life (QoL)
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14 |
954 |
07-29-2023, 09:53 PM |
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Thread: Team-wide healing Suggestion
Post: RE: Team-wide healing Suggestion
This is generally something I'd wish for heals in general to get, so it affects more than just teamfights. But basically, just like how we get an arbitrary status effect immunity that doesn't make "IC... |
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Snake |
Balance Fu
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37 |
3,090 |
07-23-2023, 05:44 PM |
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Thread: v2.74b Divine Eyes/Eyes of Elim/Freezing Cyclone Spear cut the music
Post: RE: v2.74b Divine Eyes/Eyes of Elim/Freezing Cyclo...
This also resets your volume settings. |
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Snake |
Bug Reports
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2 |
371 |
07-05-2023, 05:02 AM |
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Thread: History Traits Extra Effects
Post: History Traits Extra Effects
Assassin:
- Once per battle, when attacking an enemy who is below 15% HP from behind, the attack will deal 10% bonus damage and will be an automatic Critical Hit. If the attack kills an enemy, you re... |
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Snake |
Suggestions
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2 |
354 |
06-30-2023, 05:07 AM |