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    Thread: Random Crits Trait
Post: Random Crits Trait

Quote:Lucky Strike Req: 15 LUC Caps your Critical Hit against enemies at 50% and halves Critical Damage from Scaled GUI. Your base Critical Damage for all weapons is 150%. Quote:Risky Gambit Req: Lu...
Snake
Snake
Suggestions 4 116 12-03-2023, 07:56 PM
    Thread: Special Strikes Are Kinda Weak
Post: RE: Special Strikes Are Kinda Weak

Being able to like, use those special strikes as separate skills that you need to build up with basic attacks and twice as fast on critical strikes could also be neat.
Snake
Snake
Balance Fu 8 527 11-28-2023, 05:29 PM
    Thread: The State of Level 80 Bosses
Post: RE: The State of Level 80 Bosses

(And even then, we just flee from combat when boulder-grabbing because it's a waste of time to fight LV80 megabeefy mobs.)
Snake
Snake
Suggestions 7 330 11-27-2023, 07:50 PM
    Thread: Add the bandit weapons to the general drop pool
Post: RE: Add the bandit weapons to the general drop poo...

DEV BRING ME QUICKDRAW
Snake
Snake
Suggestions 9 347 11-15-2023, 05:43 PM
    Thread: The State of Level 80 Bosses
Post: RE: The State of Level 80 Bosses

Yeah, I agree. I'd take something to have "Extreme" versions of these boss fights, where they're LV100 or something, but at least make it so after beating them, we get something that is not the usual ...
Snake
Snake
Suggestions 7 330 11-15-2023, 05:20 PM
    Thread: Bonus Bloodshed: Not So Stylish
Post: RE: Bonus Bloodshed: Not So Stylish

Yeah, maybe the solution should just be simpler. I still think you could make it so no-starsign would shift the element type to a random one (and starsign doing that), and add (Demon Hunter LV) bonu...
Snake
Snake
Balance Fu 6 355 10-30-2023, 06:23 PM
    Thread: Memory Shards
Post: RE: Memory Shards

This was the most requested ordeal in ages now. Hell, doesn't even need to be a preference, they can just stay transparent and I'd not mind.
Snake
Snake
Quality-of-Life (QoL) 3 255 10-25-2023, 03:17 PM
    Thread: [2.78] Shotgun Knockback Cancels Wild Ride (Sometimes)
Post: RE: [2.78] Shotgun Knockback Cancels Wild Ride (So...

Probably when you move ahead of the target as you are riding it, a server tick ordeal. So when you're infront of it, you knock them back with the shotgun's on-hit effect, thus ending it. Regardless, ...
Snake
Snake
Bug Reports 1 128 10-10-2023, 04:04 AM
    Thread: [2.78] Body Guardn't
Post: RE: [2.78] Body Guardn't

Is the Tuning Fork "protection-ignoring" or "armor-ignoring"? Because otherwise you may as well as make a balance-fu about Electric Axe's on-crit effect, since protection-ignoring effects take priorit...
Snake
Snake
Bug Reports 6 235 10-10-2023, 04:02 AM
    Thread: Other Mechanical Injury Healing Options
Post: RE: Other Mechanical Injury Healing Options

The numbers I proposed are arbitrary in that case, it's the idea that I'm wondering if it can or not be sold. Being able to interact with injured players without having to pull them into a party and o...
Snake
Snake
Suggestions 16 571 10-10-2023, 03:34 AM
    Thread: Air Riposte Fu
Post: RE: Air Riposte Fu

Simple solution is just making Riposte unable to activate while you are Airborne, Frozen or Knocked Down.
Snake
Snake
Balance Fu 7 306 10-09-2023, 12:57 PM
    Thread: [v2.78] Mutated Gunbows
Post: [v2.78] Mutated Gunbows

When Guns are mutated into Bows (I.E, Yin/Yang for example), they do not carry over the Rounds property of firing multiple rounds, which is a vestige of a previous balance fix regarding them and how P...
Snake
Snake
Bug Reports 1 127 10-02-2023, 10:19 PM
    Thread: Dhessence
Post: Dhessence

It's a fun skill, fun theme, but it fails to deliver what it preaches, so please make it a little stronger without going overboard. Quote:Dhessence Create a vitality-stealing burst of darkness that...
Snake
Snake
Balance Fu 4 246 09-30-2023, 10:08 PM
    Thread: Thick Iron
Post: RE: Thick Iron

Yeh, I like that idea too. Let blacksmith players be the reason behind better and stronger materials, not new map updates and RNG miners.
Snake
Snake
Suggestions 6 399 09-19-2023, 03:15 PM
    Thread: Thick Iron
Post: RE: Thick Iron

I saw what you did there.
Snake
Snake
Suggestions 6 399 09-15-2023, 05:16 PM
    Thread: Chimera Mutation Ideas (and +2 Traits)
Post: Chimera Mutation Ideas (and +2 Traits)

This is fully based on the Chimera-Eat-Type verb in the Test Server as I see them and get ideas, so some of those may be for comical reasons (they'll be obvious, but for the youngins who can't tell, I...
Snake
Snake
Suggestions 2 200 09-06-2023, 06:47 PM
    Thread: Magic Gunner Skill Ideas
Post: Magic Gunner Skill Ideas

Quote:Overwatch 3M 3 Skill Ranks 10 FP (+2 per Rank) Utility Skill Shoot first, ask questions later. On use, you'll lock onto a direction. The next enemy that moves within your line of sight, or uses...
Snake
Snake
Suggestions 6 392 09-02-2023, 05:42 PM
    Thread: Analyze Weakness and Enemy Evaluation
Post: Analyze Weakness and Enemy Evaluation

These skills should probably be touched in the future, my main observation points so far are the following: - They cost 5 SP each, which could be lowered to 3 SP. - Their range should be 6 (+1 if Tom...
Snake
Snake
Balance Fu 1 195 08-31-2023, 03:59 AM
    Thread: The subject is missing. Please enter a subject.
Post: RE: The subject is missing. Please enter a subject...

I love you too, Saw.
Snake
Snake
Fruity Rumpus General 4 838 08-02-2023, 04:56 AM
    Thread: Sawrock's Non-Serious Suggestion Thread
Post: RE: Sawrock's Non-Serious Suggestion Thread

Make each training dummy take 10 QTEs before they can be used and if you miss one the dummy deals 999999 damage to you and sends you back to spawn with defeat losses and battle shock.
Snake
Snake
General Discussion 63 14,287 07-30-2023, 01:35 AM
    Thread: The state of "antags" (and conflict?)
Post: RE: The state of "antags" (and conflict?)

The recent attempt to get Zofia killed speaks loud enough in a few points discussed here. It's not limited to just antagonism, just any form of conflict.
Snake
Snake
General Discussion 45 4,366 07-29-2023, 09:56 PM
    Thread: Pumpkin lollipop consistency
Post: RE: Pumpkin lollipop consistency

finally some good fucking food
Snake
Snake
Quality-of-Life (QoL) 14 954 07-29-2023, 09:53 PM
    Thread: Team-wide healing Suggestion
Post: RE: Team-wide healing Suggestion

This is generally something I'd wish for heals in general to get, so it affects more than just teamfights. But basically, just like how we get an arbitrary status effect immunity that doesn't make "IC...
Snake
Snake
Balance Fu 37 3,090 07-23-2023, 05:44 PM
    Thread: v2.74b Divine Eyes/Eyes of Elim/Freezing Cyclone Spear cut the music
Post: RE: v2.74b Divine Eyes/Eyes of Elim/Freezing Cyclo...

This also resets your volume settings.
Snake
Snake
Bug Reports 2 371 07-05-2023, 05:02 AM
    Thread: History Traits Extra Effects
Post: History Traits Extra Effects

Assassin: - Once per battle, when attacking an enemy who is below 15% HP from behind, the attack will deal 10% bonus damage and will be an automatic Critical Hit. If the attack kills an enemy, you re...
Snake
Snake
Suggestions 2 354 06-30-2023, 05:07 AM
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