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Post Author Forum Replies Views Posted [asc]
    Thread: With a heavy Boneheart
Post: RE: With a heavy Boneheart

... Why is the baseline that you SHOULD be getting an extra action over everyone else every turn? Action economy is the strongest thing in any game like this. You should be fighting tooth and nail to ...
MothEnthusiast
MothEnthusiast
Balance Fu 25 1,178 11-06-2023, 10:16 PM
    Thread: Black bolt
Post: RE: Black bolt

VA spells aren't good enough to justify not being compatible with daggers. +1 from me for making them compatible.
Fern
Fern
Balance Fu 11 875 08-17-2023, 04:33 AM
    Thread: Team-wide healing Suggestion
Post: RE: Team-wide healing Suggestion

No you really don't. You got confusions. You got interferences. You don't need to nerf the healing spells any more than they are at the moment. They already has cooldowns. Heck. Malmelo is based on %...
Skullcatrons
Skullcatrons
Balance Fu 37 3,090 07-23-2023, 07:02 PM
    Thread: Volcanic Hot Verglas
Post: Volcanic Hot Verglas

wow this one will be controversial  but i really like the idea of dark authority-type beat skills ========= Channel Rage 1 SP Passive (Can be removed, but not toggled) In stark contrast to the tradit...
Pyro
Pyro
Suggestions 17 1,712 05-05-2023, 08:48 AM
    Thread: Rustic
Post: Rustic

Rustic is now just a worse Reaper enchant. Can it get bumped up to +10 Power to compensate for the lack of durability?
Snake
Snake
Balance Fu 16 1,335 05-03-2023, 06:34 PM
    Thread: Flip shot flip shot flip shot
Post: RE: Flip shot flip shot flip shot

Can I mention Blink?
MegaBlues
MegaBlues
Balance Fu 18 1,726 04-26-2023, 03:29 AM
    Thread: Light Shaft
Post: Light Shaft

One suggestion: Light shaft not affecting the user and their allies.
Senna
Senna
Balance Fu 10 1,143 04-25-2023, 05:55 AM
    Thread: Being an Oracle is very punishing
Post: Being an Oracle is very punishing

Currently Oracles are seen as an incredibly high risk but high reward race, with a passive +10% to evade and +10% hit rate to enemies in 1 range they can achieve the highest hit/evade rates from racia...
Autumn
Autumn
Balance Fu 7 725 04-12-2023, 09:33 AM
    Thread: Gunpowder Crafting
Post: Gunpowder Crafting

Not sure if this has been asked for before, or if it is even a thing that has been thought of and all but here we go. I suggest we have some way to make Gunpowder in Alchemy, since we have all the m...
Moku203
Moku203
Suggestions 3 521 11-08-2022, 12:51 AM
    Thread: Fire Step Buff
Post: RE: Fire Step Buff

I mentioned in another thread that I thought it'd be cool if Fire Step's range 'didn't count' Cinder tiles, essentially allowing you to move over them freely until you run out of them, kind of like Ve...
Krath
Krath
Balance Fu 6 934 09-23-2022, 04:13 PM
    Thread: The Great Trivializer
Post: RE: The Great Trivializer

For the sake of the few actually arguing the point in good faith. This thread is: 1.) Ignoring the fact that some people don't only play when other people are available 2.) Ignoring the fact that pve...
Tana
Tana
Balance Fu 25 3,303 07-28-2022, 07:58 AM
    Thread: Demon Hunting 101
Post: Demon Hunting 101

DISCLAIMER: These are just ideas and by default I don't expect any of them to be perfect/go through, they can also be changed as seen fit. The main purpose of this thread is to try and provide suggest...
Fern
Fern
Balance Fu 17 2,136 07-26-2022, 10:59 PM
    Thread: Eastern Wind Revamp
Post: Eastern Wind Revamp

Just because of how soft caps and large stat totals work, Eastern Wind has gradually gotten less and less useful over the years.  I'd like to float the idea of modernizing it in the same way the other...
Kameron8
Kameron8
Balance Fu 2 556 07-21-2022, 02:01 AM
    Thread: Glykins - Making them invest in San for their best racial
Post: RE: Glykins - Making them invest in San for their ...

(07-12-2022, 02:53 PM)K Peculier Wrote: As Korvara was released, I've seen many opportunities for people to go out of their comfort zone to roleplay a different race or two to instead sticking to ar...
TCBlade
TCBlade
Balance Fu 26 3,629 07-13-2022, 02:38 AM
    Thread: The Issues with Glancing Blows / Full Evasion
Post: The Issues with Glancing Blows / Full Evasion

I'm not going to lie, this system has way too many issues to be fun to play in, even as someone who enjoys playing heavy CEL investment characters 90% of the time. So I'm going to address the major i...
Miller
Miller
Balance Fu 5 1,404 10-18-2021, 10:15 PM
    Thread: Skullcaver Uncaved
Post: Skullcaver Uncaved

Skullcaver in its current iteration just... Does not work. Stun is an unreliable status, that while thematic, hurts you more than it helps almost universally. I'd like to suggest its effect be change...
Tanasinn
Tanasinn
Balance Fu 7 1,445 09-26-2021, 04:06 AM
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