07-02-2015, 10:59 PM
It's our third installment of "Why Things Suck!" Today's guest, Tactician.
So, alright. Tactician, overall, is a pretty neat class with some good ideas and useful skills. They can't really beat up on the enemy themselves, but they super-enable their allies. And that enablement only gets better when their allies listen.
However, that fabled Tactics Rank is shot to pieces whenever you take damage. Especially from multihits. This means that you don't really want to be in range of your enemies. However, for some of their skills, you need to be close to your allies! Who are, presumably, fighting your enemies!
I really hope why everyone can see this is a stupid thing, and needs to change.
I suggest that Formations / Analyze Weakness / Enemy Evaluation be able to be used within range of allies as well.
Also that Attack Formation has its targeting inverted, so that the middle square can actually be placed on the Tactician.
Also that Field Medic be changed to boost the power of Items used. Seriously. This skill is useless as hell.
So, alright. Tactician, overall, is a pretty neat class with some good ideas and useful skills. They can't really beat up on the enemy themselves, but they super-enable their allies. And that enablement only gets better when their allies listen.
However, that fabled Tactics Rank is shot to pieces whenever you take damage. Especially from multihits. This means that you don't really want to be in range of your enemies. However, for some of their skills, you need to be close to your allies! Who are, presumably, fighting your enemies!
I really hope why everyone can see this is a stupid thing, and needs to change.
I suggest that Formations / Analyze Weakness / Enemy Evaluation be able to be used within range of allies as well.
Also that Attack Formation has its targeting inverted, so that the middle square can actually be placed on the Tactician.
Also that Field Medic be changed to boost the power of Items used. Seriously. This skill is useless as hell.