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Eviter cannot proc off of soldier autohits. After swinging two hundred damage instances of chaser, thousand stab, mad chop, shinken projectiles, retreating swipes, it did not go off even once with a divine weapon (which means 40% proc rate).
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Were you using a Sword, Spear, or axe weapon to proc Eviter? Were you using reaver?
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Sword, yes Reaver, tried with and without martial lawbreaker.
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Was the person using the skill using Reaver and Martial Lawbreaker? I think Sderg is right here, since the skill has a procedure check for what weapon class it is, and if Martial Lawbreaker is active, that will be null, thus preventing from Eviter from triggering. Probably a bug even if the weapon it's using isn't of the normal types. I'd like some confirmation/testing on this front, shouldn't be too hard to fix if this is the cause.
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As Kameron said, they tested it both with and without Martial Lawbreaker, but, Reaver was active. With or without Martial Lawbreaker (they turned it off and tested it again), Eviter never procced on either the Demon Hunter skills or the Soldier skills used (everything other than Execute was tested, if I recall).
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Turn on player debug and try again, the person parrying should get a message saying what went wrong.
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It did not give anything useful. The parrying player got all of the messages about checking for stamps and resists, that was all. The attacking player got this spam.
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The debug messages Eviter say Debug: Eviter: [whatever]. If you don't see them, you don't have Eviter equipped.
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layer debug is now on.
Debug: Dark Fenrir and Ice Claw
Debug: Checking resistance effects and listing them below for 4 Pierce damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0.4
Elemental Weakness Status; 0.4
Bonus Resistance; 0.4
Elem Mod Status Effects; 0.4
Debug: Eviter: was not Polearm in valid parry types.
Debug: Eviter: was not Axe in valid parry types.
Debug: Eviter: was not Sword in valid parry types.
Debug: Eviter: was not Bow in valid parry types.
Debug: Dark Fenrir and Ice Claw
And the weapon used is an axe magical sun.
Debug: Reaper's Carapace Magical Sun and
Debug: Incise Can Select: 1 Martial Lawbreaker
Debug: Reaper's Carapace Magical Sun and
Debug: and
Shiva van Fenrir's turn.
Debug: Reaper's Carapace Magical Sun and
This above happens when I used Martial law breaker and thousandstab.
Without Martial lawbreaker with an actual axe skill it still does the same basically.
Bonus Resistance; 1.2
Elem Mod Status Effects; 1.2
Debug: Eviter: was not Polearm in valid parry types.
Debug: Eviter: was not Axe in valid parry types.
Debug: Eviter: was not Sword in valid parry types.
Debug: Eviter: was not Bow in valid parry types.
Debug: Dark Fenrir and Ice Claw
Debug: Checking resistance effects and listing them below for 100 Slash damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Tough Fur; 0
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
The BK skills Crescent rook and bright bishop don´t do that either. So everything Soldier and promoted related.
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Does this debug message help?
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