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I'de drop 600-1000 Asagos on an item that let me change the race of an existing character, such as if they died and you wanted to keep the slot but change the character in a more substantial way than just changing names and stuff, or if you felt a new race added in updates was more appropriate for that character (Human thing mentioned ages ago here, luck thief redtail becoming luck thief black cat, elf that wasn't born in Mersales to begin with being a Wild elf and so on)
I can see a number of reasons it would be an issue, though I can also see a lot of cases where it would be nice to have as an option - if expensive. throw on some disclaimers about not misusing it and whatnot maybe too.
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I could perhaps see the item as a one time use perhaps or something along the sort to prevent people from hopping back and forth; adding on it gives the effect similar to LEing without the inks of course. The player race is changed to something new (human to redtail - Elf to mech, etc.) they start at level one; with the same effect residing as if they LE'd. Keeping all their current progress items, etc; that way it prevents someone from simply swapping races to beat another in a certain fight or something of the sort and make them work up on it still; for 1000 asagos a pop it'll set itself as a costly purchase but one that will give someone the time to consider their options and prepare ahead of time if needed.
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That'd be nice on repurposed chars.
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Dezark post_id=36498 time=1557525243 user_id=571 Wrote:I could perhaps see the item as a one time use perhaps or something along the sort to prevent people from hopping back and forth; adding on it gives the effect similar to LEing without the inks of course. The player race is changed to something new (human to redtail - Elf to mech, etc.) they start at level one; with the same effect residing as if they LE'd. Keeping all their current progress items, etc; that way it prevents someone from simply swapping races to beat another in a certain fight or something of the sort and make them work up on it still; for 1000 asagos a pop it'll set itself as a costly purchase but one that will give someone the time to consider their options and prepare ahead of time if needed.
I imagined it as a one-time use item yes, but it definitely shouldn't reset your level. That is a pain in the ass for anyone with carry weight already filled and defeats the purpose. Just make it a hefty price to change the race of an existing character and possible include a stat and trait reset to ensure nothing buggy happens in the process (Traits they shouldn't have due to their race not having the same base stats as before etc) If we're going for a high price like this then I don't see an issue tossing in that little quality of life of a stat reset too.
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Well since dev obviously didn't intend for it to be a feature.
How about a donation item that spawns a random enemy if you sacrifice a core.
The higher level the core the more likely one of the foes will have a prefix.
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Kiranis post_id=36914 time=1560755532 user_id=813 Wrote:Well since dev obviously didn't intend for it to be a feature.
How about a donation item that spawns a random enemy if you sacrifice a core.
The higher level the core the more likely one of the foes will have a prefix.
Jeez dude, dont be so rude about it
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It'd be cool to have a portable Yenten table, where multiple players are able to bet casino coins, murai or nothing at all for fun, wherever they wanted.
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08-03-2020, 04:26 PM
(This post was last modified: 08-27-2020, 04:26 PM by adamkad1.)
Autocrafer/Autocrafter chip (to be used on auto housekeeper, with housekeeper it would likely require the applicable kit too) This thing would allow people interacting with the crafter/housekeeper to craft things using your characters craft levels, instead of theirs (like, if you got 5 alchemy, someone could craft things at 5 alchemy, instead of their own. Also they would have acess to all recipe cards you used)
Maybe also a feature to put in materials, optionally charging people for using them. People be saying it would make people monopolize crafting but i dont care because nobody ever answers me when i ask for a crafter
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Patrion Character Effects
An item that would allow someone to upload a custom .dmi animation to sit over or behind their character for layering. Think like the sparkles from the bling, but the ability to make your own effects. Would likely have to put a note to not go overboard or abuse it. (Making your entire character BRIGHT red glow and nothing else, ect.) Otherwise, you'll get GM smacked.
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09-25-2020, 01:47 PM
(This post was last modified: 09-25-2020, 01:57 PM by Jupiter_Storm.
Edit Reason: Corrected a grammatical error.
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Mask of the Night's Lord - Boss Sprites?
Dear Dev,
This is a matter I have wondered on for some time, and with SL2's primary focus as a roleplaying game, it stands to reason that the roleplaying opportunities it offers be as rich and varied as possible. For those of us who are still interested in hosting narrative plots without the boon of Eventmin tools or indeed, the boon of an on-call Eventmin who can help you out on short notice at a time that is ideal for what you want to do... It would be really awesome to have as much autonomy as possible.
As such, would you consider adding the Boss monsters from Spatial Cores to the Mask of the Night's Lord? Or indeed sell an independent item that is capable of replicating their appearance for maybe Patrions, like a Mask of the Void Lord or something that screams 'deluxe edition'.
I haven't been able to consider any mechanical reasons as to why these aren't already available - if griefing was an issue then surely that is already the case for the original item.
To my uneducated eyes this doesn't seem like a massive change to implement but the difference it would make is positively huge, as a lot of 'large' creatures aside from the Frost Tyrants, Black Beasts and Ice Giants are locked behind bosses. It would help immensely for running immersive scenarios.
Thanks for your consideration.
P.S. And / or perhaps the ability to apply the 'Towering' or other 'Glowing' effects already present in the game to our masks?
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