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Battle Weather
#1
I think a potential mechanic to introduce for any given battle would be implementing weather effects somehow, these would be virtually permanent and add to the setting of roleplay battles more dramatically while also giving different tactical advantages in these given scenarios, while offering the ability to opt out of their gimmicks at any time with certain items being tweaked to prevent them.

This would be interesting to both the PvP and PvE crowd I would feel, anyways here is what I had in mind:

Rain - Commences if it is raining in the area that you request a fight in. (Perhaps weapon potential)
-At the start of every round all units on the field will gain the soaked status.
-"Umbrella" accessory prevents this effect.
-"Gumshoes" prevent the effects of Muddy.
-Forest Dungeons now have a chance of any floor generating with rain.

Sandstorm - Commences if there is a sandstorm ongoing in the area you request a fight in. (Also Desert Wind)
-All units suffer reduced hit during a sandstorm. (If the sandstorm is neutral, all units are affected.)
-"Sunglasses" accessory prevents this effect from happening.
-Desert dungeons now have a chance of any floor generating with a sandstorm.

Snowing - Commences if it is snowing in the area you request a fight in. (Perhaps a weapon potential)
-All units gain the chilled debuff, which reduces movement and ice resistance
-"Scarf" accessory prevents this effect from happening
-Ice Caverns now have a chance of any floor generating with snow.

Hurricane - (Coastal Squall and Feathered Serpent)
-"Sylph Cloak" accessory prevents the effects of hurricane from happening.

One more suggestion is for weather effects to be sold similarly to lighting effects in DISCer chests, so that houses may make use of these.


Thanks for reading, and I appreciate support/feedback.
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  • Akame, K Peculier, Snake
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#2
In addition to that I think this being selectable in the challenge menu would be also cool, for cases where you're inside a player house's event.
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#3
I actually wish weather effects in a battle were a thing. I think they should be able to pop up, but I also feel as if they shouldn't affect mechanics (mostly on the PVP end) since it gives the option to intentionally pick a weather that's advantageous to someone's specific build. On paper, you can use a specific item to negate the weather effects but it's still sacrificing a whole equipment slot.

I think weather animations should definitely be a thing in PVE and PVP battles, but I think it should just be mostly aesthetic/fluff. Having a final showdown in the rain or in the snow is totally in the bucket list...

I support the general idea of weather animations being in fights, though. I think the mechanics part of it could work better if that one was just PVE only at least!
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#4
Jumping in as one of the eventmin team:
I want this, and if it happens I would absolutely adore if eventmins could then be able to change the weather in/out of battle to set the mood of events.
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Ending 145: Disappointed in Humanity
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#5
I'm fine with this. SL2 committing to the Hisoutensoku route is my energy. Only without the constant switching.

Maybe more BDPs can have modifiers to make this as such as well. Fire Altars maybe can have volcanic ash or something. But the idea is solid.

You get the point. Sure.

Only see good coming from this. Both OOCly, ICly, and RP-Wise and Event-wise.
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#6
I kinda like this. It would be nice in both pve and pvp. I can see the rage now-
But this seems like something you'd want an option to turn it on or off for in stuff like pvp since not everyone would want to deal with it.
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#7
I love singing in the rain. I support.

Also, I feel like more battle options like weather/certain challenges/everyman for himself modes could be realized in the future.

Stylish and placing a timer on battles are a little bare as it is.
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#8
I do want rain in my dynamic epic battles, thanks!
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