I think a potential mechanic to introduce for any given battle would be implementing weather effects somehow, these would be virtually permanent and add to the setting of roleplay battles more dramatically while also giving different tactical advantages in these given scenarios, while offering the ability to opt out of their gimmicks at any time with certain items being tweaked to prevent them.
This would be interesting to both the PvP and PvE crowd I would feel, anyways here is what I had in mind:
Rain - Commences if it is raining in the area that you request a fight in. (Perhaps weapon potential)
-At the start of every round all units on the field will gain the soaked status.
-"Umbrella" accessory prevents this effect.
-"Gumshoes" prevent the effects of Muddy.
-Forest Dungeons now have a chance of any floor generating with rain.
Sandstorm - Commences if there is a sandstorm ongoing in the area you request a fight in. (Also Desert Wind)
-All units suffer reduced hit during a sandstorm. (If the sandstorm is neutral, all units are affected.)
-"Sunglasses" accessory prevents this effect from happening.
-Desert dungeons now have a chance of any floor generating with a sandstorm.
Snowing - Commences if it is snowing in the area you request a fight in. (Perhaps a weapon potential)
-All units gain the chilled debuff, which reduces movement and ice resistance
-"Scarf" accessory prevents this effect from happening
-Ice Caverns now have a chance of any floor generating with snow.
Hurricane - (Coastal Squall and Feathered Serpent)
-"Sylph Cloak" accessory prevents the effects of hurricane from happening.
One more suggestion is for weather effects to be sold similarly to lighting effects in DISCer chests, so that houses may make use of these.
Thanks for reading, and I appreciate support/feedback.
This would be interesting to both the PvP and PvE crowd I would feel, anyways here is what I had in mind:
Rain - Commences if it is raining in the area that you request a fight in. (Perhaps weapon potential)
-At the start of every round all units on the field will gain the soaked status.
-"Umbrella" accessory prevents this effect.
-"Gumshoes" prevent the effects of Muddy.
-Forest Dungeons now have a chance of any floor generating with rain.
Sandstorm - Commences if there is a sandstorm ongoing in the area you request a fight in. (Also Desert Wind)
-All units suffer reduced hit during a sandstorm. (If the sandstorm is neutral, all units are affected.)
-"Sunglasses" accessory prevents this effect from happening.
-Desert dungeons now have a chance of any floor generating with a sandstorm.
Snowing - Commences if it is snowing in the area you request a fight in. (Perhaps a weapon potential)
-All units gain the chilled debuff, which reduces movement and ice resistance
-"Scarf" accessory prevents this effect from happening
-Ice Caverns now have a chance of any floor generating with snow.
Hurricane - (Coastal Squall and Feathered Serpent)
-"Sylph Cloak" accessory prevents the effects of hurricane from happening.
One more suggestion is for weather effects to be sold similarly to lighting effects in DISCer chests, so that houses may make use of these.
Thanks for reading, and I appreciate support/feedback.