01-27-2021, 08:57 PM
Anchor Edge is notoriously overpowered since its update when axes got updated, recently its seen a lot of usage with the Volcanic enchantment, the thing is incredibly potent for more than a few reasons, those being:
-Huge amounts of SWA
-High Critical Damage
-Immobilizes on Crit
-Ranged Attack which pulls
Combine all of these effects with Volcanic and you have the recipe for a disastrously overtuned weapon, almost no other weapon in the game can compare to it currently and it needs some fine tuning to cull it in my opinion, its bad enough to warrant removing one of the problem cases listed above.
I would vote that the immobilize on crit be removed entirely, however I am also fine with it being changed to Clumsy and even possibly acting on a UL% chance instead of 100% assured, as the immobilize is what REALLY drives the weapon to be overpowering, there are just some builds who cannot do anything about immobilize, and if that happens all you have to do is play the ranged game (which you can with its ranged attack)
I don't want to see its damage being removed given that you do sacrifice a lot of stats to make it work, and I don't wanna see it struggling to hit 100 SWA again..
-Huge amounts of SWA
-High Critical Damage
-Immobilizes on Crit
-Ranged Attack which pulls
Combine all of these effects with Volcanic and you have the recipe for a disastrously overtuned weapon, almost no other weapon in the game can compare to it currently and it needs some fine tuning to cull it in my opinion, its bad enough to warrant removing one of the problem cases listed above.
I would vote that the immobilize on crit be removed entirely, however I am also fine with it being changed to Clumsy and even possibly acting on a UL% chance instead of 100% assured, as the immobilize is what REALLY drives the weapon to be overpowering, there are just some builds who cannot do anything about immobilize, and if that happens all you have to do is play the ranged game (which you can with its ranged attack)
I don't want to see its damage being removed given that you do sacrifice a lot of stats to make it work, and I don't wanna see it struggling to hit 100 SWA again..