Applicable BYOND Key: Sushimon
Character Name: Nalton Pendeagon
Request Type: Special Character Ability – Advanced Barrier Magic and Warding.
(As well as unique interpretation for certain in-game abilities and concepts.)
Request Details: My main intention for this application is to allow my character: Nalton Pendeagon access to a mix of Mercalan and Illusionary based magic simply be described as “Barrier Magic”. It revolves around the idea of using light in a hardened fashion similar to how the spell: Needles or holy arrows hardens light in a sharpened manner – and instead, applying that hardening idea to how Arcane Tattoo (Barrier) or Sanctuary works. Illusion magic is more-so to supplement it visually so that the barriers look different than usual light magic (However visibly similar to sanctuary) and allow versatility to what is displayed within the barrier to the outside and ofc how the barriers look as well if altered differently.
Roleplay Wise:
- The ability to erect white translucent domes, half domes, sphere, and wall-like barriers that vary in size and defense dependent on the focus and concentration given to them. The strength of the barrier is also dependent on how many are being cast and the user's focus reserves,
domes being the most taxing on reserves, however.
- The ability to change the density of the barrier at will, allowing people passage through and out of the barrier as well as restricting it.
- The ability to manipulate the size [expanding and shrinking] and positioning of these barriers, the smallest ranging around the size of a human palm while at the largest can be big enough to roughly consume a battlefield but at this level, only one can be cast and it requires deep concentration to uphold viably as well as moderate proximity. They can even be erect within mid-air.
- The ability to reflect damage, damage dealt to the barrier would cause attackers to take reflective damage by injuring them semi-proportionately to how much force they hit a Barrier with, even when cracked or broken.
- The ability to open and close the barrier at certain places over it at will.
- Advanced Warding Clarification, I wanted his constant use of these barriers to provide him with a passive ward or moderate resistance against mental afflictions, as well as illusionary magic.
Mechanically/ Possible RP Battles?:
- Besides this sort of locking me into a high Def/Res build I'd like to rp a few things as barriers.
- Magic Mirror: This is to work as the means of damage reflecting.
- Arcane Tattoo [Barrier]: A passive barrier that'd be active for quick instances, though it has a long cooldown.
- Brighten: Increasing the light magic imbued within the barrier to increase its damage reflecting and magic resistance.
- Morganite: The strongest barrier capable of being created, a dome [Or sphere if in-air] with high defenses for a single blow.
- Sanctuary: A large dome ranging in size being less like a barrier and more like a bubble due to its low density, instead of preventing those from entering it allows them entrance instead lightly cloaking them with its remnants upon entry and dampening their defensive wards with their own lesser wards.
Limitations:
- While the barrier does have many ward-based properties, it isn't anti-magic. Trapping a person in a barrier doesn't mean they can't blink out or use magic while inside of it.
- The range of which he can cast a Barrier is dependant on its size and strength. A large and strong barrier would require him to be within fifteen feet of the barrier if not actually in it. While a small weak Barrier could be cast from decent ways away as long as he could make eye contact with whatever he was casting it on.
- Small and some medium barriers are obviously not impenetrable by any means, in an RP scenario it'd be as easy as rolling a d20 to attempt to break it. However, for large and concentrated medium barriers, it'd be similar to vs two D20's to determine the outcome.
- While his 'limit' with barriers when it comes to rp are two at a time [Two of any kind, For ex. two barriers, to walls, etc.] he can create more if need be however they will be unrefined and much easier to break due to a lack of stable focus output.
- Maintaining a small and medium barrier is similar to the cost of maintaining 1 or 2 youkai with a concentrated large barrier similar to that of an invocation.
-The ends of barriers are by no means sharp so they cannot be used offensively like a pseudo blade of any kind, however something a shrinking a dome on a person is within the realm of possibility.
Reason why you are making this request (if applicable): Nalton upon creation was a character that was all about tankability, as he strived to become a church knight and trained both his body to withstand an extreme amount of damage and his light magic to cover his defenses, in turn, he made friends in and outside of the arena and gained recognition for it. Over time, however, the "child-like" fantasy of becoming a church knight grew old- as he did and with this, he simply dedicated himself towards more effective ways of becoming a protector for the friends he'd made along the way.
But in a stunt of growth after the disheartening events he'd gotten himself to in the notorious attack on Alstalsia he was left in a pit of despair, only pulling himself out and gaining a newfound motivation to continue his pursuit due to his fellow guild members. From here he began to view things differently and opted for a different means of ward and light magic usage that was solely for protecting others instead of damage.
Roleplay & Lore supporting your request:
- Not sure on the lore around barriers, but I been rping on Nalton for about 2.5 years now [maybe three since it's 2021] and I've rped him 'warding' off attacks, and some attacks doing little damage due to his 'wards' and things like that. However, I've never done anything to the extent of what the application is asking for on him. I'm down to talk and clarify anything that doesn't make sense as well as change/erase some features in order to balance the application as well!
Character Name: Nalton Pendeagon
Request Type: Special Character Ability – Advanced Barrier Magic and Warding.
(As well as unique interpretation for certain in-game abilities and concepts.)
Request Details: My main intention for this application is to allow my character: Nalton Pendeagon access to a mix of Mercalan and Illusionary based magic simply be described as “Barrier Magic”. It revolves around the idea of using light in a hardened fashion similar to how the spell: Needles or holy arrows hardens light in a sharpened manner – and instead, applying that hardening idea to how Arcane Tattoo (Barrier) or Sanctuary works. Illusion magic is more-so to supplement it visually so that the barriers look different than usual light magic (However visibly similar to sanctuary) and allow versatility to what is displayed within the barrier to the outside and ofc how the barriers look as well if altered differently.
Roleplay Wise:
- The ability to erect white translucent domes, half domes, sphere, and wall-like barriers that vary in size and defense dependent on the focus and concentration given to them. The strength of the barrier is also dependent on how many are being cast and the user's focus reserves,
domes being the most taxing on reserves, however.
- The ability to change the density of the barrier at will, allowing people passage through and out of the barrier as well as restricting it.
- The ability to manipulate the size [expanding and shrinking] and positioning of these barriers, the smallest ranging around the size of a human palm while at the largest can be big enough to roughly consume a battlefield but at this level, only one can be cast and it requires deep concentration to uphold viably as well as moderate proximity. They can even be erect within mid-air.
- The ability to reflect damage, damage dealt to the barrier would cause attackers to take reflective damage by injuring them semi-proportionately to how much force they hit a Barrier with, even when cracked or broken.
- The ability to open and close the barrier at certain places over it at will.
- Advanced Warding Clarification, I wanted his constant use of these barriers to provide him with a passive ward or moderate resistance against mental afflictions, as well as illusionary magic.
Mechanically/ Possible RP Battles?:
- Besides this sort of locking me into a high Def/Res build I'd like to rp a few things as barriers.
- Magic Mirror: This is to work as the means of damage reflecting.
- Arcane Tattoo [Barrier]: A passive barrier that'd be active for quick instances, though it has a long cooldown.
- Brighten: Increasing the light magic imbued within the barrier to increase its damage reflecting and magic resistance.
- Morganite: The strongest barrier capable of being created, a dome [Or sphere if in-air] with high defenses for a single blow.
- Sanctuary: A large dome ranging in size being less like a barrier and more like a bubble due to its low density, instead of preventing those from entering it allows them entrance instead lightly cloaking them with its remnants upon entry and dampening their defensive wards with their own lesser wards.
Limitations:
- While the barrier does have many ward-based properties, it isn't anti-magic. Trapping a person in a barrier doesn't mean they can't blink out or use magic while inside of it.
- The range of which he can cast a Barrier is dependant on its size and strength. A large and strong barrier would require him to be within fifteen feet of the barrier if not actually in it. While a small weak Barrier could be cast from decent ways away as long as he could make eye contact with whatever he was casting it on.
- Small and some medium barriers are obviously not impenetrable by any means, in an RP scenario it'd be as easy as rolling a d20 to attempt to break it. However, for large and concentrated medium barriers, it'd be similar to vs two D20's to determine the outcome.
- While his 'limit' with barriers when it comes to rp are two at a time [Two of any kind, For ex. two barriers, to walls, etc.] he can create more if need be however they will be unrefined and much easier to break due to a lack of stable focus output.
- Maintaining a small and medium barrier is similar to the cost of maintaining 1 or 2 youkai with a concentrated large barrier similar to that of an invocation.
-The ends of barriers are by no means sharp so they cannot be used offensively like a pseudo blade of any kind, however something a shrinking a dome on a person is within the realm of possibility.
Reason why you are making this request (if applicable): Nalton upon creation was a character that was all about tankability, as he strived to become a church knight and trained both his body to withstand an extreme amount of damage and his light magic to cover his defenses, in turn, he made friends in and outside of the arena and gained recognition for it. Over time, however, the "child-like" fantasy of becoming a church knight grew old- as he did and with this, he simply dedicated himself towards more effective ways of becoming a protector for the friends he'd made along the way.
But in a stunt of growth after the disheartening events he'd gotten himself to in the notorious attack on Alstalsia he was left in a pit of despair, only pulling himself out and gaining a newfound motivation to continue his pursuit due to his fellow guild members. From here he began to view things differently and opted for a different means of ward and light magic usage that was solely for protecting others instead of damage.
Roleplay & Lore supporting your request:
- Not sure on the lore around barriers, but I been rping on Nalton for about 2.5 years now [maybe three since it's 2021] and I've rped him 'warding' off attacks, and some attacks doing little damage due to his 'wards' and things like that. However, I've never done anything to the extent of what the application is asking for on him. I'm down to talk and clarify anything that doesn't make sense as well as change/erase some features in order to balance the application as well!