Quote:1. PvP Prevalance - How should PvP be treated in Korvara when it comes to contesting points of authority (i.e. territory/leadership roles/IC power levels)
The majority seems to agree that PVP, while inevitable, shouldn't be the main way to go around to build stories or taking powers.
So, instead, i will point out that even if Korvara is player managed. NPCs are still a things.
Telegrad isn't composed of only one duke ruling on two humans and a felidae livng on seperated house.
Telegrad is full of people living their life. There's an authority with guards and a hierarchy. It just happens that part of the people and that hierarchy but, the duke/duchess as well, are players.
The presence of NPCs is something that is forgotten and dismissed very often, if not always. Today, on the great six.
Resulting to people smacking other player in the middle of the town or doing lich thing and being pikachu surprised when guards stop them.
No we are not alone. We are in a town, full of people living their life and guards patrolling the streets. They're just NPC and not mechanically visible because we don't want our game running in 3 fps.
( this is even pointed on lock scene rules. Lock scene can't happen inside of towns because that just doesn't make sense.)
So why am i pointing this out ?
Because the simple idea that one country is full of people on every side and aspect should tell us that PVP isn't the simple way to do things.
If we're going to assasinate a ruler just by kicking the door. Guards, even if NPC, aren't just going to watch it while t-posing in the corner.
This is a suicide mission at this point.
It's all about making a coherent scene.
And when making a coherent scene, one thing we should ask ourselves is : "Can i swing my sword around while screaming really hard, win and take power ?"
There's so many more way to take power without being forced to go pvp. And i'm not only talking about protagonist way.
Betrayal.
Assasination.
Diffamation.
Revolt.
Corruption.
As said. PVP can't be avoid. There will be PVP at some point. While we still can take mesure with dice and/or rp text instead.
I just wish players would think more on the way to go than just unga bunga.
Of course all i say is in the context of conflict inside of city/kingdom.
When it's outside, context changes.
I'm still interested and excited to Korvara. But if it's end up to be "Meta over RP". I'd just forget about Korvara and stick on the great six with dissapointment.
And i've been into conflict resulting to PVP. Even when i really don't have good PVP builds, as they are build through IC reason in priority rather than pure number.
I've won some.
I've lost some.
And it was all fine.
It is all fine when everyone agrees to it.
Quote:2. OOC Grind Races - Assuming there's nothing to stop players from tagging themselves as (OOC) and choosing a spot to grind levels/items do we want to put a rule to stop this and get players to focus on roleplay in their perspective regions?
Admidetly, i've fallen myself into diving for grind as OOC.
Because most people do it and i don't necceserally want to force IC to someone grinding.
Seeing people exploring, fighting mobs and progressing ICly would be wonderfull and I would join on the trip happily.
But, as painfull as it is. It's going to happen. 100%.
Maybe not for the first months.
But later on, for point already said like LE.
AND ESPECIALLY once the gate for the great six will open.
I don't have much to say on the subject. Because I understand why people do it. And i even helped some to power level before.
But my preference would be to encourage people to keep it IC.
An another subject i can say about however which i've seen often here.
Is about locking Class and Races.
Why ?
And i'm not even talking about OOC matters. Am talking about IC matters.
Dev said mech, papillon and dullahan will be lock. (if i remember correctly.)
And to be honest, mechanation and papillon being locked is the only races that makes sense to me to be lock.
Because Mechanation are made with a Llarian scar. Lalrian scar which can be obtained only in the mechana forest. Which doesn't exist in Korvana.
Papillons come from that same forest.
I guess i can understand dullahan because, Mallus, etc... Even if that seems stretched for me.
So aside of Mechanation. Why lock anything else ?
I'm going to say this because i've seen people suggesting it :
Korvana aren't aware of the gods and the great six. Their beliefs are different and their approach different in result.
BUT THEY STILL LIVE IN THE SAME WORLD.
Dark zones still exist and Iahsus too ! Why would it make sense to lock Sheitan or any corrupted (except papillon) ? It's not great six exclusif. It's happening on the whole world.
Why lock Kaelensians ? Yes Egwyn is mostly populated from them but that doesn't mean no Kaelensians may be born in Korvana.
Why lock reapers and Apertaurus ? Korvaran don't know about it but Lazarus still exist. Souls of dead people don't just go to a Korvana exclusif heaven. And therefore Reapers and Apertaurus still are there to do their jobs.
Same goes for Omina, redtails, serpentkind. Even ancients.
The onyl thing that would be different is the lore related to those races.
Lore that would need to be rewritten on the perspective of Korvana.
Of course they aren't going to say redtails comes from the golden thief. They going to have an another believes, studies and observation on the existence of such race.
(or heck, they maybe just don't care.)
Doesn't make sense to lock any class either.
I've seen suggestion of Rune mage being lock.
Why ? Korvana have mages. They don't slap magic together without trying to understand it.
If brains were able to come up with runes. Then Korvana's brains are able to as well.
Why lock engineers ? Same for runemage. Engineers machines are made through focus energy. If Korvana have mage studying magic. They have people to progress technology.
Why lock kensei ? Yes in context of great six it is said it is a oniga tradition. But that just the thing. Korvana don't know about oniga. They don't care if the tradition already exist elsewhere in a place they don't know about.
In the end it's a class about mastering the fight art of swords.
And there's so much more than just katanas that demands a great mastery.
Rapier, sabre, longsword, and more...
I don't see why they should wait to discover oniga to unlock that "chakra" on their brain to use swords better.
This is the same for Boxer.
This is the same for monks.
This is the same for black knights. (black winds is just void. The rest is big weapon and armor. Seriously.)
In the end it's the same as engineer and runemage.
If their was one brain to come up with those skills in the great six. Then there's brain to do such as well in Korvana.
Yes, OOCly, having certain class will encourage the mass grind. But lock everything that has a little potential of such, and you just suck the fun and creativity potential of other players.
Quote:3. Travelling - Assuming there's no real barrier to stopping players from just casually running everywhere in a minute. Should there be any rules to a player zipping back and forth each city/area without any limits?
I really don't mind if there's no way to fast travel. I love exploring anyway.
And i even think that it would encourage players to travel in group and do some nice travel RP with camps or just stop by one of the marvellous spot made by our mappers and having a chill RP.
If there's fast travel at some point. I just hope there's something that puts a limit or make the pass of time relevant.
That's about it :v
WEW what a dumb long post.