Poll: Should there be an enforced roleplay ruleset for Korvara at the start?
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Yes. Rules that everyone adheres to can make the roleplay more focused.
83.33%
25 83.33%
No. I don't want any rules to limit how I play the game like I usually do already.
16.67%
5 16.67%
Total 30 vote(s) 100%
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Korvara - Roleplay Ruleset
#21
Thats not how races work. Its not a "Believe". Its literally a God looking at a human and being like "You know what? I think you look better with my horns!"-> Zerans are created.
Man you human and your silly sicknesses, have some slit eyes and golden blood so you stop being puny little sickbags!->Glykins are created.
Wyverntouched are litterally the product of poison dragons that thought "Man, those humans are kinda cute!" and bedded them. (Though I guess that could happen in Korvara too).
Nagas were created by snakeman in Argentyle, in a strange rape ritual.

This goes for almost every race in the game. Its not simple Religion and believe and people trying to explain shit. Its a fact. And these facts happened in Sigroganas great six. Your example of people trying to explain it differently would only occur if people from Sigrogana came there. They would NOT be born there.
Unless something fundamentally is rectonned from the Lore or it turns out Sigrogana and the Gods were full of shit all this time? It makes no logical sense for most of these races to be there.

There are a couple that make sense though, elves, Liches, Humans of course. Homunculi and a couple more.

So no your argumentation seems based around "They just think its something else", but the lore has it very clearly established that they CAN NOT come from somewehre else as its NOT religion. Literal children blessed by gods that then spread over Sigrogana from there.

In a sense even magic could work differently there, Mercala is based her power in the faith in HER specifically.(Egocentric Loli bitch that she is! Sue me Mavis!) So even if they live by the same rules, and they can somewhat harness that focus in the world, it would be fundamentally less powerful than the magic of Lispolians priests that work hand in hand wit her. So I am curious how exactly dev wants to go with that. He kinda wrote himself in a corner there, if he wants that all to be there as well.

though these are lore questions, and I suggest making a Topic about it yourself to get it expalined in more detail. This here is more about general rules that we want to abide by OOCly I think.
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#22
So far some of the stuff people have said in here are still to be decided and waiting to be answered by Dev in the future. I imagine we'll have more to discuss when it Korvara is nearer.

As for some of the OOC grinding mentioned, Dev has previously mentioned in the Discord that legend extending might not be available at the start. Considering the current way to even start to LE is locked to an NPC in Sigrogana.

As much as I want to be optimistic for some of you who believe that the community will sort out everything organically and peacefully on their own regarding class combinations and races, I'm inclined to respectfully disagree to that view that won't be the case without something like clear-rules to prevent or at least manage it to some extent.

The class balancing talks also aren't really something I would imagine could be '''fixed''' to be included in a package as Korvara releases (Maybe in the future after). Although its clear that the veteran players of the game clearly know what builds are the most effective currently, making them very attractive to start beelining towards in Korvara.
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#23
(02-23-2022, 02:06 PM)lalchi Wrote:  -snip-


I actually agree with a majority of this, I think the addition of Korvaran specific lore for the classes is generally a good idea, and should be fleshed out upon its release, even if its not prepared for said release, as a lot of necessary things will be primarily lore and slight balance tweaks.

Examples like Verglas, Black Knight and Firebird all would need explaining somehow.
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#24
The idea that none of these things could exist has three problems.

1. Anything could exist in this new world due to the power of narrative, even if they were just reskinned or otherwise explained in some specific way. The impact it would have on the grander narrative is exciting and anyone that feels that the current lore is sacred probably knows at most a quarter of the broader details at best.

2. The idea that this new place would not be able to innovate and invent every same fighting style on their own terms is not supported by the one document we have that compares the two different areas' societal and technological progression. Verglas is literally just 'kicks but with cold' and engineer is literally just 'magic but put it in a hard thing and make the magic stay there.' They're not tied to the old lore in any super restrictive way.

3. It'd be really, really boring. This is the biggest reason why I don't understand why people keep insisting that we axe classes and put up applications for half of what's left. This game is easily five years too late to become Eternia and this new map and new content is coming out far too early to have an entire roster of new classes and races to rival the old to keep builds diverse and interesting. Unless Dev has been working on this forever and getting new art assets for bear girls and other off brand monster girls after we've exhausted literally every set of attractive animal ears on Sigrogana content, people are basically asking for a world full of really mediocre humans but with slightly different horns than Zerans and Reapers.
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#25
(02-23-2022, 11:20 PM)FaeLenx Wrote: The idea that none of these things could exist has three problems.

1. Anything could exist in this new world due to the power of narrative, even if they were just reskinned or otherwise explained in some specific way. The impact it would have on the grander narrative is exciting and anyone that feels that the current lore is sacred probably knows at most a quarter of the broader details at best.

2. The idea that this new place would not be able to innovate and invent every same fighting style on their own terms is not supported by the one document we have that compares the two different areas' societal and technological progression. Verglas is literally just 'kicks but with cold' and engineer is literally just 'magic but put it in a hard thing and make the magic stay there.' They're not tied to the old lore in any super restrictive way.

3. It'd be really, really boring. This is the biggest reason why I don't understand why people keep insisting that we axe classes and put up applications for half of what's left. This game is easily five years too late to become Eternia and this new map and new content is coming out far too early to have an entire roster of new classes and races to rival the old to keep builds diverse and interesting. Unless Dev has been working on this forever and getting new art assets for bear girls and other off brand monster girls after we've exhausted literally every set of attractive animal ears on Sigrogana content, people are basically asking for a world full of really mediocre humans but with slightly different horns than Zerans and Reapers.


This more or less captures my response to things. People want things axed because they want fake exclusivity, they want apps to gatekeep and to treat Korvara like it's not going to be an elaborate eventhouse that punishes people that don't nolife the grind. 


Combative post, sure. But the arguements of 'But muh lore' against usage of pre-existing game assets just says people want to treat Korvara like it's Sigrogana Legend 3: Now with even less content as opposed to the  EXPANSION PACK Dev himself has marked it as. And it fills me with dread for its outcome.
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#26
I do believe a vast majority of the "classes/shouldn't that shouldn't exist" can exist simply by being descended from those who arrived when the island was still chartered on maps. And those that can't, like classes such as Firebird, can be flavored in a different manner. Dev has given us /something/ of a timeframe by barring Zerans.

Also, handwaving exists for a reason. Buckle up your pants and stop worrying that Jimmy Glykin Kensei is going to ruin your immersion. As much as I would like to walk up to Dev and say "explain this, this, and this about Korvara", we're still sitting in the dark and we don't need to get in a twist regarding lore. In the end, people are just trying to have fun, which takes importance over trivial things like why certain classes shouldn't exist.

For a game that lacks diversity due to its combat system, we shouldn't trim it even more.
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#27
I believe with enough effort, any class can exist on the other continent, as in the past freeform has been allowed for most classes so far, barring very few exceptions such as Priest or Summoners you're kinda able to just vaguely say something along the lines of "Oh I am an ice mage" "Oh I'm just good with a sword" "My character's pretty bulky." etc. and that won't stop obviously.

Some classes have cool lores behind them too that I perfectly understand as guidelines for said characters, such as positions or titles like Black Knight or Verglas, not that they're exclusive to how they fight or hone their craft, but just that they have those positions currently. So it'd be interesting to see if any of the classes made it over somehow, like Verglas being a part of a remote snowy area, or black knights being some sort of elite Geladyne force etc.

Ultimately it won't be that big of a deal either though and I certainly won't be losing sleep over having to just vaguely describe my own character's fighting style somewhere.
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#28
My problem with them having summoner is the youkai. If they get summoner they should have their own exclusive collection of youkai to summon.
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#29
idk man I just don't want Rune Mage trivializing everything in Korvara, lmao
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#30
(02-25-2022, 09:12 AM)Lolzytripd Wrote: My problem with them having summoner is the youkai. If they get summoner they should have their own exclusive collection of youkai to summon.

Dev hasn't said whether or not the Youkai in Korvana will be the same Youkai, though. Just that we'll have Youkai, but not Summoning Doors. So we could totally get new Youkai.
And if we don't... what's the problem, exactly? More than likely, a Summoning Door just provides a place for Youkai to gather specfically, and the Youkai themselves aren't probably exclusive to it.
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