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Make all messages have a "distance" associated to them, allowing you to use a toggle to filter out non-loud (shout/lemote) messages that are sent from further than x amount of tiles. Useful for being able to keep track of a local conversation during an event such as a festival
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Am I misunderstanding this?
Doesn't this feature already exist for new chat?
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It does already exist, you can set a range at which you hear messages in the settings of new chat.
Ending 145: Disappointed in Humanity
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My god, it does... That's amazing! Does shouting and loud emote pierce through it?
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Dunno about shouting and lemote, but the key words you set that make the window flash do.
Ending 145: Disappointed in Humanity
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06-09-2024, 10:58 PM
(This post was last modified: 06-09-2024, 10:59 PM by sirtrex.)
Something that i think would be cool is if the say send distance/reception was adjusted dynamically with the number of people in a space. The idea being its harder to hear people in a crowded room.
For instance when you're just with 4 people you can hear a person's say at like 15 tiles away, but if if 10 people are within a 10 tile radius of you that range drops to only 5 tiles or something.
This like anything should be set on and off preferably with ratios adjustable by the player.
A common complaint is the large crowds are overwhelming. Having a dynamic system like this would allow an easily overwhelmed person to more easily operate in group settings without having to consciously manage their say distance.
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