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Uberload
#15
Okay math time freals to compare a Mind-Charged Ryemei and regular Overload.

For Ryemei, the damage calculation would be 2.5(Power). For Overload, the damage calculation would be 1.3(Power)+3(Bonus Stats). However, Overload has 10 more rank power than Ryemei at rank 1.

So, for Overload to beat Ryemei, it's 1.3(Power+10) + 3(S) > 2.5(Power). Ignoring Resistances because they all come in at the end and would be removed anyway.

This reduces down to Power < 2.5(Stats) + 11, essentially.

This means that for Overload to beat Ryemei, your total spell power (Read: Will, Tome, Evocation, etc) needs to be -less- than 11, plus more than double their total bonus stats.

This means that, against opponents who do not have tons and tons of stat buffs, Mind Charged Ryemei is a safe bet. If people are getting blown up by Overload, this means that they have way too many stat bonuses, not that Overload is too strong.

EXAMPLE:

This spell caster has 66 boosted will, a 29 power tome, and Evocation, for a total of 105 spell power. Ryemei has a +12 rank bonus at R1, so boost that to 117. Multiply that by 2.5, boom. 292 damage (Before resistances).

They then decide to cast Overload next. Again, 105 spell power, boosted by 22, for a total of 127 spell power. Multiply that by 1.3. 165. Ew.

Taking the difference and dividing by 3, you will find that the opponent will need 42 bonus stat points to match the damage. Overload, by default, costs more FP than Ryemei does (Unless you Arcane Tattoo it), and 42 extra stats is a lot.

So, in the end, Overload isn't overpowered, it's simply the fact that people have extreme boosts to their stats, causing them to jack the damage of Overload up extremely. Overload is the -one- defensive spell Evoker has (Unless you count Sear for tiles or Explosion. But, lol, fire damage), because it passively makes the enemy unable to boost their stats ridiculously high. Which frees them up to equip elemental resist gear, but, still. Overload isn't the issue.
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