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Uberload
#18
Except I'm saying that simply even doing so much as "Man I need some extra SKI/CEL to hit them!" from an eastern wind.. or giving themself a buff like... synchro summon... or Ghost's low hp buff. or Lantern Bearers shit. Or Sanctuary. Or a number of other things that give stats.

Installing, mind you, shouldn't be "instantly kill me plz". It shouldn't and you know that Also; mind you this was 120 damage per 3 M.. with me having SIXTY EIGHT resistance. If a melee attacker was going against someone with 70-80 DEF... you know what'd happen to their DPS?

It'd tank, it would plummet horrendously. Why? Because 600 for 15 momentum can't be compared to 5 hits every 15 Momentum. There is a massive difference.

One takes your RES into account once. The other? It takes it into account Five seperate times. Which means their damage gets dunked on. Hard. So, lets say that it DID in fact do 657 damage for that 15 momentum. Divide that by 5. 131.4 damage per 3 Momentum. If my RES were to apply to each and every one of them, do you know what that'd be? 63.4 damage. Or, 63 per 3 momentum. Golly gee, now it's starting to look REALLY like what happens to people that try to melee giant tanky walls that can't exactly be crit.

So, if you want to say 600 damage per 15 momentum is fine, sure go ahead. However do not say it lines up with melee's damage against a steel wall. Because it isn't.

PS: Those 30 stat points are without eating food. So if someone eats the level 1/2 food item that gives +1/2 to all stats.. they're gonna take 9/18 more stats worth of damage from overload
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