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Dagger Dance durability concern
#1
I personally find it a little much that your subweapon also takes durability damage with dagger dance considering the low offhand damage and shortcomings of offhand repairs. Sure, it's a nice little bit of extra damge, but considering you're using both hand slots on daggers, this really affects potential (sub)class synergy and I feel the durability cost is a bit much.

I propose one of the following:

- Remove/Reduce Durability for Offhand dagger dance attacks
OR
- Improve repair methods that currently ignore subweapons (Maintenance, Repair Staff, etc)
*loud burp*
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