11-26-2015, 08:41 AM
One of the very first threads made on the new forums was a comparison of clear times, over a year ago now. Nothing's really changed.
Mages have only gotten better at clearing dungeons, but, at least now we got Demon Hunter and the Jackhammer as alternatives since then for easy mass-clearing.
The issue is that the game only heavily rewards being able to kill large amounts of enemies as quickly as possible. Melee oriented characters can't really do that effectively. Evokers, mages in general, Jackhammer users, and anyone with effective AoEs really will find clearing to be mangeable. The solution, I think, would be to provide tasks that rewarded dealing with single, more difficult, targets. Like, I don't know, quests, or something, or just making bosses like Gigas Rex not a joke and have them yield better rewards. I'll leave that topic for another day, though.
Mages have only gotten better at clearing dungeons, but, at least now we got Demon Hunter and the Jackhammer as alternatives since then for easy mass-clearing.
The issue is that the game only heavily rewards being able to kill large amounts of enemies as quickly as possible. Melee oriented characters can't really do that effectively. Evokers, mages in general, Jackhammer users, and anyone with effective AoEs really will find clearing to be mangeable. The solution, I think, would be to provide tasks that rewarded dealing with single, more difficult, targets. Like, I don't know, quests, or something, or just making bosses like Gigas Rex not a joke and have them yield better rewards. I'll leave that topic for another day, though.