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Leveling
#5
The problem still remains that "Bigger, stronger" enemies will still more than likely give more physical/melee oriented characters quite a bit of trouble. Sure, they can eventually get through 3-5k, but for the most part? The person that will be still better about it.. is the mage that can just go "ey cm sear lmao". Because that's just a shitton of DoT they can cause that will do a lot (if not more) than a melee character can do in 1 turn.

I think Zakizo's idea was a bit better. Though maybe for solo only? So it doesn't lead to a mage teaming up with a ton of melee class people to enhance their own experience gain.
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