11-26-2015, 04:46 PM
The reason behind Melee lagging so far behind in clear times compared to Magic boils down to one thing: AoE attacks.
Managing FP in a dungeon is not much of an issue, if you have the methods down. Charge Mind and/or DPS in general is not an issue either, since it's entirely possible for both sides to lay down ridiculous damage on monsters. The issue is that where Melee can strike down one enemy, an Evoker/Hexer/LB can strike down at least three, and usually at the same FP costs. (No, the high base FP costs don't really deter the nuke mage's PvE rampage, especially with Arcane Tattoo and certain Talent(s) cut the costs down to size)
Ideally, the best option would be to include AoE options (see: around Area (3) options) for melee classes. The base classes would be an ideal place to start, since we're already hitting those up with plenty of new skills.
For the rest of you that are probably thinking, "But Chaos, why don't we just nerf AoE spells even further and call it a day," look in the spoiler below:
....Alternatively, throwing in that 'Champion' dungeon prefix suggestion that I proposed long ago (see: A dungeon prefix that's the opposite of crazy, limiting encounters to a single, powerful enemy that gives enough exp to equal roughly 5-6 monsters) would give Melee folks a place to go for equal grinding power.
Managing FP in a dungeon is not much of an issue, if you have the methods down. Charge Mind and/or DPS in general is not an issue either, since it's entirely possible for both sides to lay down ridiculous damage on monsters. The issue is that where Melee can strike down one enemy, an Evoker/Hexer/LB can strike down at least three, and usually at the same FP costs. (No, the high base FP costs don't really deter the nuke mage's PvE rampage, especially with Arcane Tattoo and certain Talent(s) cut the costs down to size)
Ideally, the best option would be to include AoE options (see: around Area (3) options) for melee classes. The base classes would be an ideal place to start, since we're already hitting those up with plenty of new skills.
For the rest of you that are probably thinking, "But Chaos, why don't we just nerf AoE spells even further and call it a day," look in the spoiler below:
....Alternatively, throwing in that 'Champion' dungeon prefix suggestion that I proposed long ago (see: A dungeon prefix that's the opposite of crazy, limiting encounters to a single, powerful enemy that gives enough exp to equal roughly 5-6 monsters) would give Melee folks a place to go for equal grinding power.
![[Image: a2794117f3.png]](http://puu.sh/pncOC/a2794117f3.png)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye