11-23-2014, 05:33 AM
"[url=http://neus-projects.net/viewtopic.php?p=1037#p1037 Wrote:catabur » Sat Nov 22, 2014 11:14 pm[/url]"]"[url=http://www.neus-projects.net/viewtopic.php?p=1034#p1034 Wrote:Lolzytripd » Sat Nov 22, 2014 10:54 pm[/url]"]I think there is something wrong with these growths... did you use the standard totalNoooooooooooo. It's, like, 140 instead of 150. Or something. There are reasons I didn't do good in math (aside from sleeping through all of it once).
STR 3 15%
WIL 4 20%
SK 5 25%
CEL 6 25%
DEF 3 15%
RES 5 20%
VIT 4 35%
LUC 0 0%
FAI 0 0%
???
This should meet the other complain brought up by Sderg, too. They kinda had 28 points instead of 30.
That total for growths is 135, compared to Elves and Liches 150. I think the basis for growths is 150%, with base stats being at 20. So you still have 15 growth to throw out somewhere there.
The water absorb is probably for the best with the weakness to lightning and possibly earth < due to how the water-type enemies are weak to it, but actually strong to fire> might be better, but it does look good on that aspect with lightning/fire. We can always have us some fish sticks. Hehe.
As for Aebar, I'm not saying it should be 'as good as' a mages spell, I'm saying it shouldn't be weaker than performing a basic attack as a WIL or STR user. Which is currently what it is. If it works at 2 M, I could see it being extremely useful. It would allow for nice combos for people who aren't Duelists to be able to land a crit, perform another skill, then use it < a total of 8 momentum used > I very much like that, in fact. It makes it less duelist-centric which is almost always a plus in my book. Vit+LVL vs RES water damage sounds good to me as well. < I'm also unsure if that was a shot at me for looking at stats and attempting balance or not. >