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Hop here, hop there.
#24
In response to Chaos:

I may have misunderstood but last I checked you can't Heaven Kick to a tile unless you're targeting an enemy, therefore it's got it's own built-in countermeasure for the range you get from it (meaning it can only be used for pushing the enemy, not escaping - unless you count pushing to a weaker enemy) not to mention how after Preparation wears off it's range is brought down.

Haunting isn't really that horrid of a movement skill, you ignore terrain while using it (barring other positives and it can prove to be a semi-nice work-around to avoiding Repeated Action costs depending on how far into the fight it is if you've already used Move).

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In response to Rendar:

Admittedly you lost me completely with the Movement costs for that combo. . . but I'm not familiar with Corbies at all, so that probably solves that.

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Lastly,

The notion of Crane Hop being 3M should be abandoned entirely, personally I find it silly and would like to write it off with it being from all the bad experiences people concerning the new skill being left unchecked until after the holidays.

At this point I would just love to see some fix, even if a temporary one, just to see where the issues actually lie with the skill and how to move from there.
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Exxy Izzy
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