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Castle Dungeon Battle Indicators
#6
Well. This still happens, same problem with the same Castle map. (The one with the wall in the center).

If the walls weren't opaque, or the view-camera wasn't limited by opaque walls, you'd be able to see the fight I'd imagine.

As it stands, the camera (or whatever the hell is placed in the center, your PoV in a fight basically) is placed in the very center of the map, which in the Castle map in question, happens to be a solid block of opaque walls, thus the viewer can't see anything other than a few walls, like if you boxed yourself in with opaque walls in a player house.
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