01-13-2016, 10:48 PM
I'm basically on board with most of the suggested changes, but I'm also offering up...
- I don't understand the logic behind increased dodge while needing to stay in formation and having reduced freedom of movement as a result. But I can see it working from a balance standpoint since +25 hit alone, for a ranged attacker (Because, as you said... yeah.) is... well... Personaly, my suggested change would be to allow you to place it at range, with the triangular formation around an enemy, to effectively tell your team, "Go, get that one!" But that would likely be kind of annoying to manage unless you can change it's directions with the +/- keys. (See: Libegrande)
- If it gets to a point that a party actually needs to consider fleeing, the tactics rating is probably already shot to hell, so the auto-flee at S rank is... well... dumb. That's basically my only issue with the skill. But it doesn't make it less dumb.
I approve of suggested changes. This is just my two cents.
- I don't understand the logic behind increased dodge while needing to stay in formation and having reduced freedom of movement as a result. But I can see it working from a balance standpoint since +25 hit alone, for a ranged attacker (Because, as you said... yeah.) is... well... Personaly, my suggested change would be to allow you to place it at range, with the triangular formation around an enemy, to effectively tell your team, "Go, get that one!" But that would likely be kind of annoying to manage unless you can change it's directions with the +/- keys. (See: Libegrande)
- If it gets to a point that a party actually needs to consider fleeing, the tactics rating is probably already shot to hell, so the auto-flee at S rank is... well... dumb. That's basically my only issue with the skill. But it doesn't make it less dumb.
I approve of suggested changes. This is just my two cents.
*loud burp*