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y u no disappear when killed
#2
This is a well known bug - if the last target is killed between turns due to any kind of damage like Sear Tiles, Explosions, Burns, Poisons, Lanterns, Ingrain, etc players get one action before the batte properly ends. I'm assuming it's a problem with the base engine code, otherwise it would have been fixed by now.
*loud burp*
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