06-17-2016, 08:59 PM
I've mentioned this offhand in a different thread before, but one of the most unique and interesting components of Verglas has died from the scaling revamp. Before, you had three trees that focused on a different main stat. People could opt to do well in one or two, and some pretty crafty people managed to make use of all three, but the distinction was always present. Now, the 'three trees' feel a whole lot more like the same attacks with very few exceptions.
Seeing as most fists scale with strength, having that stat makes you good at everything Verglas has. The purpose behind Bear's Might, Fox's Cunning, and Hare's Agility is all but lost -- they're essentially just good passive stat boosters with no impact on how you play the class. The only differentiation that remains is when leveraging Chimera Style; which almost always boils down to Rising Kick, Axe Kick, Face Stomp/Rapid kick, or using Crane Hop Axe Kick + A different skill.
People might disagree, but I strongly believe all of the Verglas offensive skills should retain special scaling for their associated stat. Because as of right now, every Verglas who takes Strength and Skill is doing everything better than someone with high Celerity or Will.
Seeing as most fists scale with strength, having that stat makes you good at everything Verglas has. The purpose behind Bear's Might, Fox's Cunning, and Hare's Agility is all but lost -- they're essentially just good passive stat boosters with no impact on how you play the class. The only differentiation that remains is when leveraging Chimera Style; which almost always boils down to Rising Kick, Axe Kick, Face Stomp/Rapid kick, or using Crane Hop Axe Kick + A different skill.
People might disagree, but I strongly believe all of the Verglas offensive skills should retain special scaling for their associated stat. Because as of right now, every Verglas who takes Strength and Skill is doing everything better than someone with high Celerity or Will.