07-13-2016, 05:48 PM
"Rendar" Wrote:They've always worked like that. If they don't anymore, that sounds like a bug, since there was nothing in the update logs that I can find that states otherwise.
FP Scaling costs down for evoke skills in the Great Reckoning patch notes.
EDIT: Now that this topic has died down a bit, which I hope means things are having a proper look taken at them, I'd like to say that no, not every Youkai is in a passable spot. I just wanted to get everyone thinking. I know my personal reaction to seeing the new youkai stats was "the hell is this!?" I even posted in a thread about youkai stats being "broken" since the reckoning. So I just wanted to help get everyone on the same page. From my experience, a great many youkai are in a better spot than they were pre-update - but some are indeed in need of tweaks.
Izabe, for example, has hundreds of FP and spends 2 per Fairy Lance, so it can be a near-permanent Artillery Unit. With it's long range, it's pitiful HP makes sense, as it does not need to take the risks that something with a much shorter range would. The low HP makes it succeptable to map-wide attacks, and a tempting target for players in PVP, which may seem detrimental at first glance, but if you think about it, is actually fair; if a player disengaged from the Summoner to attack Izabe directly, it shouldn't take multiple rounds to drop Izabe when it could simply be unsummoned and placed elsewhere to have wasted the attacker's time. If you're trying to melee with your Izabe, it deserves to get dropped.
However, several youkai that are in bad spots HAVE been mentioned - such as Legume and Kilkenny. Basically, to summarize it in general, Youkai without elemental scaling are presently not in a good spot, considering the nature of how the Youkai scaling now works. Is it worth levelling Kilkenny still so you can Cat Claw for 30 FP off your opponent? Sure, why not, if you have the Youkai slot. Is it worth actually keeping it summoned as a primary comrade in battle? No. No it is not; Cat Claw only does Kilkenny's Level in damage (According to the description; I don't have a well-levelled one anymore, and this was too short notice to go grind one up to test) and statwise, it really IS lackluster; it only has one benefit and that benefit is attacking FP. And while I can appreciate each youkai having it's own gimmick, this really does seem like a waste of 17 FP per round.
In particular, Youkai I am concerned about are:
- Kilkenny (Slash damage lacks proper scaling, so it's only gimmick is attacking FP)
- Phase Python (I forget it's scaling but it's a safe assumption it's similar to Kilkenny's)
- Legume (Ingrain just doesn't cut it in the new system since damage is generally higher, and Demon Plant doesn't save it)
- Firefox (Seeker Flame is unfortunately kind of a joke compared to other youkai abilities)
- Lilu (It really only has Charm going for it; it has no means of causing much damage, so it can basically be ignored in PVP. It's really for evoking and that's about it.)
Generally, those with proper elemental scaling start off pretty weak (Hatsu especially; at level 1, it has 0 guile for it's Acid Jet, this is hilarious) but due to the multipliers on the new scaling formula, they all get better. Much, much better. Their normal attacks may quickly become nigh useless, but their skills now cost very little so they can be used often and for good effect. It's not an exaggeration to say that many of them are in fact better in this new system than they were before. But, of course, not all of them, as mentioned above.
My personal thoughts on the issue?
1) Take a look at the stats and skills of the youkai I listed as concerns and compare them to other youkai, and make some tweaks accordingly to bring them up to that standard.
2) Maybe lower the FP scaling on the upkeep, just a bit. Not down to the old 5/turn, obviosuly, but 17 is a bit much for Youkai that don't get tactician so they're basically only good for one skill/spell per turn. Maybe something like 10/turn at 60?
*loud burp*