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Stunning Battery
#3
"Rendar" Wrote:Suggestion One

--- Make STUN a 2 tier status. (for Headcracker/Skullcaver/Blowback only).
----What this means is that you have to land STUN once, which will make the target "DAZED". However if you land it again within a certain timeframe depending upon the skill. You'll send them into the "STUNNED" status. Which will do as it does now. This solves the issue of it being so prevalent by making it much rarer to actually land it, and requiring more momentum to just deny someone their ability to fight back.

I can mostly agree to this. Maybe throw in a global cooldown for successful stuns (2 rounds after successful? The cooldown would NOT be proc'd on the turn you suffer from Stun), I'm not sure if there is already one or not as my only memorable experience with this is from the Skullcaver abuse (at the hands of others).

I'm tempted to say it shouldn't have -any- synergy with Knockdown and you should get KD Immunity proc'd if you have the appropriate Trait just because of inevitable juggling shenanigans that would come down the road.


Lastly, can we please just remind people of how much a turn of nothing matters?? There shouldn't nearly as much play-ability as there currently is for this. Sorry, small tangent. I just thought I needed to remind some people this is needed.Looking at you, Koonie.
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