07-20-2016, 03:39 PM
As of right now, Dullahans are in a really good spot in the meta. Immune to poison, highly resilient to physical attacks (especially the ones that decide to go DH/BK), and all around tanky as all get out.
This is all fine and good, because on it's own, it makes them a force to be reckoned with. What begins to make them overpowered is with Great Reckoning, their one detriment (Interference) was made null and void for them entirely. Making them completely immune to the status effect if they're strong enough, meaning they suffer no penalty to healing and regain full hp/fp (pretty much always).
That would be fine, probably, but with an item you can craft you can make a Dullahan with all of these things, pretty much invulnerable in one-on-one.
Mayelia heals 15% for every time the bearer loses their turn. Whatever that may be, stunned by an Arbalest, stunned by yourself, etc.
As of right now, Dullahan's gain a good chunk of their FP back, and gain 15% Hp back. Which can cause fights to drag on for a long time. There's not much a person can do against this sort of thing, but I have a few suggestions to fix this.
Suggestion One
---Mayelia no longer applies full power (15%) to self-stuns, only 5% HP heal.
----Still really strong, especially against other opponents. However it won't keep a Dullahan from self-sustaining forever with it.
Suggestion Two
---Make Dullahans "interference" resistance only apply to the FP portion of Intereference.
----This makes it so that an interferenced Dullahan is still susceptible to being Interferenced, however it won't touch their FP. It still stops Dullahan's from getting screwed entirely. However it does stop them from being perma-stunned.
This is all fine and good, because on it's own, it makes them a force to be reckoned with. What begins to make them overpowered is with Great Reckoning, their one detriment (Interference) was made null and void for them entirely. Making them completely immune to the status effect if they're strong enough, meaning they suffer no penalty to healing and regain full hp/fp (pretty much always).
That would be fine, probably, but with an item you can craft you can make a Dullahan with all of these things, pretty much invulnerable in one-on-one.
Mayelia heals 15% for every time the bearer loses their turn. Whatever that may be, stunned by an Arbalest, stunned by yourself, etc.
As of right now, Dullahan's gain a good chunk of their FP back, and gain 15% Hp back. Which can cause fights to drag on for a long time. There's not much a person can do against this sort of thing, but I have a few suggestions to fix this.
Suggestion One
---Mayelia no longer applies full power (15%) to self-stuns, only 5% HP heal.
----Still really strong, especially against other opponents. However it won't keep a Dullahan from self-sustaining forever with it.
Suggestion Two
---Make Dullahans "interference" resistance only apply to the FP portion of Intereference.
----This makes it so that an interferenced Dullahan is still susceptible to being Interferenced, however it won't touch their FP. It still stops Dullahan's from getting screwed entirely. However it does stop them from being perma-stunned.