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Crit here crit there! (duelist balance discussion)
#4
Really though, that won't change much at all Ranylyn, it makes the (typically) dual-wielding class to not gain benefits from dual-wielding, whilist everything else would have to dual-wield to get the same momentum, also when you are critically hitting people with fleur, you're not doing much more than sharpening with the extra 2m gained from critically hitting with the second weapon, the most you'll do is Crane hop and double crit(which is a class synergy more than fleur being stupid) critically hitting twice with fleur isn't the problem here, I believe it is just fleur in general.

Another idea of mine that I didnt include was something really really out there, but is ultimately more fair to everyone.

Remove momentum gain from Critical hits completely, change Fleur's effect to a completely new one to balance this out.
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