07-27-2016, 05:14 PM
My main issue with Duelist is that Fleur is way to good. Anything that affects momentum, as a whole, if powerful. Hell, you can make the gap between turn momentum even more astoundingly huge if you use such weapons as a Ryeser, or even a tome to booksmack someone. Don't need to do much more than simply be faster and hit with the tome, but that's beside the point. Here's a, rather simple, interaction of how momentum works between a normal player and someone without fleur.
A FLEUR user who gets knocked down gets a whopping 4 momentum. This can be chained into ONE fleur crit to get 6 M. If they use an offhand weapon, they can do that again to get an (astounding) 8 momentum, despite being KD'd that turn. A normal person who crits will only be able to get the one crit, and then will have to use the 2m on something else, or simply let it be destroyed by turn ending.
Fleur lets a Duelist simply wield one weapon and get the benefits of hitting a crit chance with both main hand and offhand.. just from a 1 sp skill. It isn't even a main class skill.
Hell, if we look at a certain class (Rogue) and their main class skill Dagger dance. It's almost identical to Fleur. However it requires 2 hit checks, 2 crit checks, AND requires you to dual wield daggers to give the +2 momentum at the cost of performing 2 hits for 3M (with one severely lower in damage). This is counterable by simply.. Using Cripple Arm to get rid of their off-hand dagger. Using something that gives yourself retaliation damage.. etc.
Fleur there is no 'counter' to that that's reliable besides "pray to RNG gods that your BK priest with 50 FAI/LUC/BK/Boneheart can not get crit. I'm on board with either reworking FLEUR as a whole, or simply limiting crits to only give +2 momentum at maximum a turn. Which won't actually solve anything, but hey. It's somewhat of a start.
A FLEUR user who gets knocked down gets a whopping 4 momentum. This can be chained into ONE fleur crit to get 6 M. If they use an offhand weapon, they can do that again to get an (astounding) 8 momentum, despite being KD'd that turn. A normal person who crits will only be able to get the one crit, and then will have to use the 2m on something else, or simply let it be destroyed by turn ending.
Fleur lets a Duelist simply wield one weapon and get the benefits of hitting a crit chance with both main hand and offhand.. just from a 1 sp skill. It isn't even a main class skill.
Hell, if we look at a certain class (Rogue) and their main class skill Dagger dance. It's almost identical to Fleur. However it requires 2 hit checks, 2 crit checks, AND requires you to dual wield daggers to give the +2 momentum at the cost of performing 2 hits for 3M (with one severely lower in damage). This is counterable by simply.. Using Cripple Arm to get rid of their off-hand dagger. Using something that gives yourself retaliation damage.. etc.
Fleur there is no 'counter' to that that's reliable besides "pray to RNG gods that your BK priest with 50 FAI/LUC/BK/Boneheart can not get crit. I'm on board with either reworking FLEUR as a whole, or simply limiting crits to only give +2 momentum at maximum a turn. Which won't actually solve anything, but hey. It's somewhat of a start.