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Crit weapons.
#1
The infamous 2-3 star line of weapons that are all made for critically hitting, perfect for rebellion in a lot of cases, I feel as if these weapons are too strong and leave any other weapon down for consideration when creating a build, mostly because of one thing, these weapons just simply get more critical damage than their other counterparts, the #1 katana in the game is Wo-dao, simply because of the critical damage it provides, Fuuma isn't considered, neither is Tarnada nor Yukijin nor Kounenjin, and Hakouhen masterwork katana would just be a good katana if it wasn't for rebelling wo-dao

And it's not like it's 'choice' thats the huge issue here, more so that these 'crit-line' specific weapons just simply do too much damage thanks to doing more critical damage in general, their scalings are super high as well, most due to the thought that 'they have low power therefore have higher scaling' but really, rebellion fixes that issue and makes them overwhelming in the snap of a finger.

It's almost overwhelming for them to have the best of both worlds, the highest critical rate of all weapons, best rebellion users and also the highest critical damage in the game.

Would it be possible for the critical specific line of weapons to just, have their critical damages normalized to their weapon's standard? (Knuckledusters, Wo-dao, Stinger, Battleaxe, Duodent, Hunting Bow)
[Image: zo2BdSr.pngp]
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