07-29-2016, 03:11 PM
So, DEF and RES can be specific, but evade needs to be omnipresent? Autohits have to be restricted or removed just so evade is capable of single-handedly locking down (almost) everyone if they don't dedicate their build and sacrifice a virgin to their hit, on a basis where hit needs to build up 3 stats, whereas evade only needs 2? Where's the nerf for magical damage, so that DEF builds can shine?
But I digress. Currently, evade has absolutely no penalties for failing. You can have 60% Phys./Mag. Defense, and still chop off that much if someone managed to get past your 300 evade. In a system where autohits barely or don't exist, this is a serious problem, and considering that even hardcore evaders can snag some armor points, elemental resistance and damage reduction, this will just make evade the biggest tank around, ft. all the other defensive values to make everyone else very miserable.
Just removing autohits is going to be a major mess of imbalance. However, I'd like to see an option somewhat like this:
Or we can just wait for Dev to fully implement skill cooldowns, and see how autohits work out after that.
But I digress. Currently, evade has absolutely no penalties for failing. You can have 60% Phys./Mag. Defense, and still chop off that much if someone managed to get past your 300 evade. In a system where autohits barely or don't exist, this is a serious problem, and considering that even hardcore evaders can snag some armor points, elemental resistance and damage reduction, this will just make evade the biggest tank around, ft. all the other defensive values to make everyone else very miserable.
Just removing autohits is going to be a major mess of imbalance. However, I'd like to see an option somewhat like this:
Quote:Evasion (1 Rank)
You perfer to not deal with pain, and take measures to ensure you never get hit by anything in the first place. While you have this skill equipped, you will force an accuracy check against autohit skills or spells. If the attacker fails the check, you negate all damage and effects that the skill or spell would deal. However, if the attacker succeeds the check, you take full damage, with all defenses negated. (Some skills will not proc Evasion)
Evasion will not take effect if you are Guarding, Invoking, Stunned, Knocked Down, or wearing Heavy Armor.
Or we can just wait for Dev to fully implement skill cooldowns, and see how autohits work out after that.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye