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The Great Reckoning, Part 2 - A hint of things to come.
#49
"Rendar" Wrote:With this system, 200 damage is a 10% chance to inflict a CRIPPLING injury. Hell, 150 is enough to ensure that CRIPPLING is what you give someone. This really shouldn't be the case... I'd like to see that shifted upward to 45 (since some characters can very easily deal 150+ damage consistently against 60 defense because offense stats are built around having 30% DR and 50% defense or just flat out dodging but...

Understandable concern and maybe the level will be adjusted after some testing, perhaps based on your character level, or something.

"Exxy" Wrote:Lastly, I'd like to see the Affliction % chance capped at 100% pre-Prevention (so that way it's not dead in the water) if not already.


Thoughts, Dev?

I'm not sure I understand? The damage required to get an affliction with a proc rate of 100% would one-shot any character. Either I'm misunderstanding what you're asking or you think the chance is much higher than it actually is.

"Shujin" Wrote:Devotion sounds neat, only question I have is...Where is mah Kraken altar!? ò.ó (kidding)

About the affliction system what I would like to know is, if you have let´s say a rank 2 affliction from a slash wound and happen to get one more, do they add up? (I assume yes)
Anyway Hexer....They have two damage types yes, but as far as I see it ,that is a handicap for wound infliction. Why?
lets say you do like 120 damage wretched oil (For simplicity we assume equal earth/dark damage) that means 60 damage each-> 60/20=3 ....So 3% chance to even CAUSE and affliction. I assume that wouldbe two rolls for the two differnt elements. so in the rare case you hit one of that it´s still just 60/30= 2 ...So a level 2 injury

I don´t see how thats THAT cancerous. Or do I understand the system wrong? Poison, which I don´t think needs an extra affliction, would be the only problem damage wise from Hexer.(unless we use all of the Hexers damage modifiers of course)

1) I'm not sure how common it would be to worship elemental gods unless you're a druid but like I said, I am fully intending to expand the number of gods.
2) They add up, yes.
3) Not all damage types have an affliction associated with them. Hexers probably won't be inflicting many, but yes, it is a detriment to them being able to cause them. I don't really see this as an issue, though.

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As a last note, I will be hosting the beta starting tomorrow, Sunday, at some point. Like last time the server will likely be up sporadically, but I'll keep you updated on when I put it back up, also like last time.
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