08-01-2016, 05:37 PM
Evasion would make a nice trait. (20% on unarmored, 10% on light armor, 0% on heavy armor.)
Rogue's 'Evasion' passive skill could be renamed to 'Evader'; to make the Trait 'Evasion' reduce more damage in the logic of Eviter. (If attacked on face, a major and very significant reduction (+60% on unarmored, +30% on light armor, +0% on heavy armor), sides or back, lower. (+30% on unarmored, +15% on light armor, +0% on heavy armor))
This way Rogues can still be a special snowflake at reducing autohit damage, and all other classes can enjoy the free reductions if they meet the X base Celerity for the trait.
But eh, whichever is the easiest to implement. Sigrogana Legends shouldn't be a very 'complicated' game imo.
Rogue's 'Evasion' passive skill could be renamed to 'Evader'; to make the Trait 'Evasion' reduce more damage in the logic of Eviter. (If attacked on face, a major and very significant reduction (+60% on unarmored, +30% on light armor, +0% on heavy armor), sides or back, lower. (+30% on unarmored, +15% on light armor, +0% on heavy armor))
This way Rogues can still be a special snowflake at reducing autohit damage, and all other classes can enjoy the free reductions if they meet the X base Celerity for the trait.
But eh, whichever is the easiest to implement. Sigrogana Legends shouldn't be a very 'complicated' game imo.