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The Great Reckoning, Part 2 - A hint of things to come.
#63
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Detainment
1.5 SP per Rank
  • Take Prisoner - Grants access to the Capture skill, which attacks an enemy in 1 Range with penalties to hit and damage. If it successfully reduces the target to 0 HP, they are captured. You can have a maximum of SR * 1 prisoners at once.
  • Restrain - Grants access to the Grapple skill, which inflicts Immobilize on you and a target within 1 Range if successful. Success rate is equal to SR * 17%, plus 2% for every character level you exceed the target by.
  • Convert - Monsters can be sold to interested parties such as arena masters. However, this talent allows you to convert monsters you have captured into mercenaries by paying a small Murai fee to them. Success rate is equal to SR * 20%; upon failure, you must wait 3 in-game hours to renegotiate.
  • Seize - If prisoner space is available, there is a SR * 1% chance of automatically capturing defeated non_CPs after a battle, if the enemy's level is equal to or less than 1.25x of your level. (Rolled for each potential prisoner).

Here's a new skill for the War category, and one that ended up taking a long time due to the necessity of the new interface that came with it. Detainment lets you take prisoners, basically, by defeating monsters. These monster prisoners can then be sold to an arena master (IE, Tarson) for a decent amount of Murai, or you can convert them into mercenaries yourself, which will let them aid you in battle.

I could talk more in depth about it but I am pretty tired at the moment. There were two other planned talents, both occult ones, but in the interest of getting this up sooner, I think those will be worked on in the background, since a lot of the details aren't finalized for those two. They will be added at a later date, but hopefully not -much- later. For now, we'll do testing, and if we're suitably bug free by the weekend, we'll put this on live then.
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