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Thunder Hooves
#10
Seems a lot of you just wanna lower the value, although I think that is the opposite of what is needed, I'll listen to a good lot of you, Though I think capping it to a % of the damage dealt just makes Overload > move > overload > move overload insufferable to deal with, and capping it to a lower number makes Ryesers the same way, there is no counter-balance unless you cap how many electrocharges you can gain per round, but even then I still think getting free movement for dealing damage is quite unfair.

That being said, I'd like to hear Dev's opinion on the item as well, given a few of the points brought up.
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