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An invitation to the half-terlife
#24
I hate to bump threads, but this skill is still weaker than most basic attacks, after looking over it a bit, I think the best course of action for this skill is to just make it up to 250(rank*5) damage (based on missing HP), that is unresistable(ignores DEF/RES), but is still effected by Stalemate/Eviter/etc. like a normal basic attack would, it would serve it's purpose then.
[Image: zo2BdSr.pngp]
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