09-28-2016, 02:30 AM
I hate to bump threads, but this skill is still weaker than most basic attacks, after looking over it a bit, I think the best course of action for this skill is to just make it up to 250(rank*5) damage (based on missing HP), that is unresistable(ignores DEF/RES), but is still effected by Stalemate/Eviter/etc. like a normal basic attack would, it would serve it's purpose then.