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An invitation to the half-terlife
#36
I still think it should be ''the lower HP%, the higher damage'', in this math. For example:

One guy with 900 max HP is at 50% HP, so 250 damage.
Another guy with 200 max HP is at 50% HP, so 250 damage.

I don't know if I've been clear, but that'd solve the HP problem in my opinion, so you need to be actually hurt to damage. Like madchop.

But anyway, let's see what happens now, will it bring EI back to it's role, or will it just stay laughable, find out on the next episode of SigroBall Z.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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