12-10-2014, 05:10 AM
"[url=http://neus-projects.net/viewtopic.php?p=1834#p1834 Wrote:Daisuke » Tue Dec 09, 2014 11:52 pm[/url]"]"Ryu-Kazuki » Wed Dec 10, 2014 1:10 am" Wrote:The game isn't a competition, let's not treat it like one. I agree it's easy, but the whole "get gud" and throwing your egos around is not what we need.
Since when is creating elements of gameplay that allow the players to think for themselves and come up with their own solutions a "competition"? Since when is being able to apply basic problem-solving skills "throwing your ego around"? When I say draw a line of "get gud", I mean there should be a point where you're expected to think for yourself and and not have the game tell you how to deal with stuff.
That turns
"Have a problem with your weapon breaking? Here's an easy mechanic that requires no thought to deal with it" into "Have a problem with your weapon breaking? You should look around and try thinking of a way to deal with that".
It's not egotistical or competitive (like srsly what does competition have to do with any of this) in the slightest to expect that from people.
Internet ate my post and I'm tired of all the BS it's been giving me tonight.
Tl;dr: Saying "get gud" is a terrible way to get your point across and makes you sound like a jerk who only cares about stats and min-maxing and all that crap. I understand your point, but it needed to be said in the way you just said it (the quote I made of you). That's all.
But when it comes to gameplay, if people want casual play, let them have casual play, one person's ideal of gameplay shouldn't change the whole system for other people.
As for the subject at hand, which went from Maintenance to Disrepair; which honestly isn't something to get worked up over, it's just an idea.
I'll bold what I'm saying to get my point to be focused on. No one should be subjected to losing their weapon under any circumstance, that's -nearly- the same as a permadeath dungeon. It's hard work or something that is of value to them that they use for the purpose of fighting, and despite realism, it's just a game. The way the dungeon suffix was suggested makes them less desirable than Spacey, which is the most hated dungeon type currently.
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