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Skullprayer
#3
Or, alternatively, you can basically completely negate the stun by going first, taking your action instead of hoping you don't get outskipped, and then skipping on your last momentum. If stunned, you just won't get to use that 1 momentum; the stun eats up your "turn" you only had 1m on.

Yes, this only works if you're faster, but it's still a form of counterplay. Similarly to how the counterplay to autohits is defenses, resistances and damage reduction; every build has it's drawbacks.
*loud burp*
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